2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 DyeHard 4 1 4 Un-ranked 14
#2 95 Bot - 2 2 0 2 N/A 0
#3 67 Bot - 4 3 1 3 N/A 0
#4 15 Bot - 1 1 0 1 N/A 0
#5 11 Bot - 3 1 3 0.3 N/A 0
#6 0 chesterfield 0 6 0 Un-ranked 2
Campaign

2D Paintball Match Log #313998 (03-05-2019 @ 03:34am)

Round #1 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
chesterfield Got 0 kills Took 1 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 120.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 1 Ran 204.8 ft.
DyeHard Got 2 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 1 Swabs 0 Ran 221.9 ft.

Round #1 Event log

DyeHard Chopped a ball @ 0.93
Bot - 2 Got a kill @ 2.49
Bot - 3 Was eliminated @ 2.49
Bot - 4 Chopped a ball @ 4.55
chesterfield Was eliminated @ 8.70
DyeHard Got a kill @ 8.70
Bot - 4 Swabbed @ 10.58
chesterfield Took over bot @ 12.60
chesterfield Took a bounce @ 19.48
DyeHard Bounced a player @ 19.48
chesterfield Was eliminated @ 19.63
DyeHard Got a kill @ 19.63
Round Ended @ 20.05

Round #2 Recap Round length: 0:42 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 225.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 1 Swabs 1 Ran 262.5 ft.
chesterfield Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 214.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 114.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 175.1 ft.
DyeHard Got 1 kills Took 0 bounces Fired 124 shots Reloads 1 Chops 0 Swabs 0 Ran 286.3 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 1.70
Bot - 3 Was eliminated @ 6.12
Bot - 2 Got a kill @ 6.12
Bot - 2 Chopped a ball @ 8.64
chesterfield Was eliminated @ 12.32
Bot - 4 Got a kill @ 12.32
Bot - 4 Hit a bonus ball @ 12.51
chesterfield Got bonus balled @ 12.51
Bot - 1 Got a kill @ 12.90
DyeHard Was eliminated @ 12.90
chesterfield Took over bot @ 15.63
DyeHard Took over bot @ 15.80
Bot - 2 Swabbed @ 26.96
DyeHard Reloaded @ 28.89
chesterfield Was eliminated @ 41.89
DyeHard Got a kill @ 41.89
Round Ended @ 42.32

Round #3 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 138.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
chesterfield Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 105.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 166.8 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.
DyeHard Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 2 Swabs 0 Ran 120.5 ft.

Round #3 Event log

DyeHard Chopped a ball @ 1.25
chesterfield Was eliminated @ 1.80
Bot - 4 Got a kill @ 1.80
chesterfield Took over bot @ 4.31
Bot - 3 Got a kill @ 4.61
Bot - 4 Was eliminated @ 4.61
Bot - 3 Was eliminated @ 4.65
Bot - 4 Got a kill @ 4.65
Bot - 3 Traded out @ 4.65
Bot - 4 Got the trade @ 4.65
Bot - 3 Got bonus balled @ 4.77
Bot - 4 Hit a bonus ball @ 4.77
Bot - 4 Got bonus balled @ 4.87
Bot - 3 Hit a bonus ball @ 4.87
chesterfield Chopped a ball @ 12.39
DyeHard Chopped a ball @ 12.64
chesterfield Was eliminated @ 12.92
DyeHard Got a kill @ 12.92
chesterfield Got bonus balled @ 13.11
DyeHard Hit a bonus ball @ 13.11
Round Ended @ 13.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback