2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #3 by Jer
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 gabsters_bruh 5 3 1.6 Un-ranked 4
#2 62 RICOSRAIDERS 3 5 0.6 Un-ranked 59
Campaign

2D Paintball Match Log #319219 (03-28-2019 @ 12:42pm)

Round #1 Recap Round length: 0:05 / Round Draw!

gabsters_bruh Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 13.9 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 27.9 ft.

Round #1 Event log

gabsters_bruh Was eliminated @ 5.48
RICOSRAIDERS Got a kill @ 5.48
gabsters_bruh Got a kill @ 5.69
RICOSRAIDERS Was eliminated @ 5.69
gabsters_bruh Got the trade @ 5.69
RICOSRAIDERS Traded out @ 5.69
gabsters_bruh Hit a bonus ball @ 5.80
RICOSRAIDERS Got bonus balled @ 5.80
gabsters_bruh Got bonus balled @ 5.84
RICOSRAIDERS Hit a bonus ball @ 5.84
Round Ended @ 5.89

Round #2 Recap Round length: 0:01 / Round Draw!

gabsters_bruh Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 10.3 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 36.6 ft.

Round #2 Event log

gabsters_bruh Got a kill @ 0.59
RICOSRAIDERS Was eliminated @ 0.59
gabsters_bruh Was eliminated @ 0.69
RICOSRAIDERS Got a kill @ 0.69
gabsters_bruh Traded out @ 0.69
RICOSRAIDERS Got the trade @ 0.69
Round Ended @ 1.03

Round #3 Recap Round length: 0:37 / Team Red Scored

gabsters_bruh Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 57.5 ft.
RICOSRAIDERS Got 0 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 255.9 ft.

Round #3 Event log

gabsters_bruh Got a kill @ 36.86
RICOSRAIDERS Was eliminated @ 36.86
gabsters_bruh Hit a bonus ball @ 36.96
RICOSRAIDERS Got bonus balled @ 36.96
gabsters_bruh Hit a bonus ball @ 37.09
RICOSRAIDERS Got bonus balled @ 37.09
Round Ended @ 37.13

Round #4 Recap Round length: 0:24 / Team Red Scored

gabsters_bruh Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 125.3 ft.
RICOSRAIDERS Got 0 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 1 Ran 283.2 ft.

Round #4 Event log

RICOSRAIDERS Chopped a ball @ 14.77
RICOSRAIDERS Swabbed @ 22.85
gabsters_bruh Got a kill @ 24.34
RICOSRAIDERS Was eliminated @ 24.34
gabsters_bruh Hit a bonus ball @ 24.70
RICOSRAIDERS Got bonus balled @ 24.70
Round Ended @ 24.74

Round #5 Recap Round length: 0:42 / Team Blue Scored

gabsters_bruh Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 0 Ran 151.3 ft.
RICOSRAIDERS Got 1 kills Took 0 bounces Fired 231 shots Reloads 1 Chops 0 Swabs 0 Ran 209.4 ft.

Round #5 Event log

RICOSRAIDERS Reloaded @ 23.23
gabsters_bruh Chopped a ball @ 34.63
gabsters_bruh Was eliminated @ 42.13
RICOSRAIDERS Got a kill @ 42.13
Round Ended @ 42.55

Round #6 Recap Round length: 0:31 / Team Red Scored

gabsters_bruh Got 1 kills Took 1 bounces Fired 133 shots Reloads 0 Chops 0 Swabs 0 Ran 172.6 ft.
RICOSRAIDERS Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 2 Ran 214.3 ft.

Round #6 Event log

RICOSRAIDERS Chopped a ball @ 2.84
RICOSRAIDERS Swabbed @ 6.06
gabsters_bruh Took a bounce @ 23.85
RICOSRAIDERS Bounced a player @ 23.85
RICOSRAIDERS Swabbed @ 30.24
gabsters_bruh Got a kill @ 31.28
RICOSRAIDERS Was eliminated @ 31.28
Round Ended @ 31.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback