2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 71 Anon-3268 5 4 1.2 Un-ranked 1
#2 62 Bot - 2 1 0 1 N/A 0
#3 50 Bot - 4 0 0 0 N/A 0
#4 49 Bot - 3 3 3 1 N/A 0
#5 25 popo 0 0 0 Un-ranked 11
#6 15 Bot - 1 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #326680 (04-10-2019 @ 10:08pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

popo Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 28.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Anon-3268 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 6.04
Anon-3268 Got a kill @ 6.04
Anon-3268 Was eliminated @ 9.53
Bot - 3 Got a kill @ 9.53
Anon-3268 Got bonus balled @ 9.66
Bot - 3 Hit a bonus ball @ 9.66
Anon-3268 Got the trade @ 9.73
Anon-3268 Got a kill @ 9.73
Bot - 3 Traded out @ 9.73
Bot - 3 Was eliminated @ 9.73
Round Ended @ 10.15

Round #2 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 226.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 227.3 ft.
Anon-3268 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.45
Bot - 3 Was eliminated @ 2.45
Bot - 2 Hit a bonus ball @ 2.56
Bot - 3 Got bonus balled @ 2.56
Bot - 2 Hit a bonus ball @ 2.69
Bot - 3 Got bonus balled @ 2.69
Bot - 1 Got a kill @ 5.72
Anon-3268 Was eliminated @ 5.72
Anon-3268 Took over bot @ 7.95
Bot - 1 Was eliminated @ 26.23
Anon-3268 Got a kill @ 26.23
Round Ended @ 26.65

Round #3 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 191.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Anon-3268 Got 2 kills Took 1 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 224.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 1 Swabs 0 Ran 206.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 220.1 ft.

Round #3 Event log

Bot - 3 Got a kill @ 8.58
Anon-3268 Was eliminated @ 8.58
Bot - 3 Hit a bonus ball @ 8.86
Anon-3268 Got bonus balled @ 8.86
Bot - 1 Hit a bonus bounce @ 8.86
Anon-3268 Got bonus bounced @ 8.86
Anon-3268 Took over bot @ 10.88
Bot - 3 Chopped a ball @ 14.53
Bot - 1 Was eliminated @ 26.04
Anon-3268 Got a kill @ 26.04
Anon-3268 Was eliminated @ 31.33
Bot - 3 Got a kill @ 31.33
Anon-3268 Got bonus balled @ 31.43
Bot - 3 Hit a bonus ball @ 31.43
Anon-3268 Got a kill @ 31.57
Bot - 3 Was eliminated @ 31.57
Anon-3268 Got the trade @ 31.57
Bot - 3 Traded out @ 31.57
Anon-3268 Got bonus balled @ 31.57
Bot - 3 Hit a bonus ball @ 31.57
Round Ended @ 31.99

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback