2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 Bot - 4 3 0 3 N/A 0
#2 80 CrumpMan 2 1 2 Un-ranked 1
#3 67 Bot - 2 4 2 2 N/A 0
#4 21 Bot - 1 2 3 0.6 N/A 0
#5 16 Bot - 3 1 3 0.3 N/A 0
#6 0 jbezzy 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #333746 (04-25-2019 @ 06:40pm)

Round #1 Recap Round length: 0:42 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 141 shots Reloads 0 Chops 0 Swabs 0 Ran 245 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 183.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 150 shots Reloads 0 Chops 0 Swabs 0 Ran 260.3 ft.
jbezzy Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
CrumpMan Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 508.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 6.51
Bot - 4 Got a kill @ 6.51
Bot - 1 Got bonus balled @ 6.64
Bot - 4 Hit a bonus ball @ 6.64
Bot - 2 Got a kill @ 11.00
Bot - 3 Was eliminated @ 11.00
Bot - 2 Hit a bonus ball @ 11.12
Bot - 3 Got bonus balled @ 11.12
Bot - 2 Hit a bonus ball @ 11.24
Bot - 3 Got bonus balled @ 11.24
jbezzy Was eliminated @ 41.61
CrumpMan Got a kill @ 41.61
Round Ended @ 42.04

Round #2 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 145 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
jbezzy Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 38.9 ft.
CrumpMan Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.11
Bot - 3 Was eliminated @ 2.11
Bot - 1 Chopped a ball @ 2.89
Bot - 1 Got a kill @ 4.62
Bot - 2 Was eliminated @ 4.62
Bot - 1 Was eliminated @ 4.93
Bot - 1 Traded out @ 4.93
Bot - 2 Got the trade @ 4.93
Bot - 2 Got a kill @ 4.93
Bot - 1 Hit a bonus ball @ 5.01
Bot - 2 Got bonus balled @ 5.01
jbezzy Was eliminated @ 12.48
CrumpMan Got a kill @ 12.48
Round Ended @ 12.89

Round #3 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 188 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
jbezzy Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
CrumpMan Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 211.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.75
Bot - 2 Got a kill @ 1.75
Bot - 1 Got a kill @ 2.19
Bot - 2 Was eliminated @ 2.19
Bot - 1 Got the trade @ 2.19
Bot - 2 Traded out @ 2.19
Bot - 4 Got a kill @ 10.58
jbezzy Was eliminated @ 10.58
CrumpMan Was eliminated @ 19.47
Bot - 3 Got a kill @ 19.47
Bot - 3 Was eliminated @ 19.56
Bot - 4 Got a kill @ 19.56
Bot - 3 Hit a bonus ball @ 19.86
CrumpMan Got bonus balled @ 19.86
Round Ended @ 19.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback