2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Was only 17 (3man) by Liam
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 129 McSwain 5 1 5 Un-ranked 58
#2 75 Roblox 0 0 0 Un-ranked 1
#3 66 Bot - 1 1 1 1 N/A 0
#4 25 HungryDUCK30 2 3 0.6 Un-ranked 1
#5 0 Anon-4950 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #340793 (05-10-2019 @ 09:02am)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
HungryDUCK30 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 173.9 ft.
McSwain Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 50.7 ft.
Roblox Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 116.1 ft.
Anon-4950 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 110.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.25
Anon-4950 Was eliminated @ 4.25
Bot - 1 Was eliminated @ 4.33
HungryDUCK30 Got a kill @ 4.33
Bot - 1 Hit a bonus ball @ 4.40
Anon-4950 Got bonus balled @ 4.40
McSwain Was eliminated @ 4.98
HungryDUCK30 Got a kill @ 4.98
HungryDUCK30 Was eliminated @ 5.23
McSwain Got a kill @ 5.23
HungryDUCK30 Traded out @ 5.23
McSwain Got the trade @ 5.23
Round Ended @ 5.66

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
HungryDUCK30 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
McSwain Got 2 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 60.1 ft.
Roblox Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.
Anon-4950 Got 0 kills Took 1 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 82.1 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 2.89
Anon-4950 Took a bounce @ 2.89
McSwain Got a kill @ 3.19
Anon-4950 Was eliminated @ 3.19
McSwain Hit a bonus ball @ 3.32
Anon-4950 Got bonus balled @ 3.32
HungryDUCK30 Was eliminated @ 9.15
McSwain Got a kill @ 9.15
HungryDUCK30 Got bonus balled @ 9.20
McSwain Hit a bonus ball @ 9.20
HungryDUCK30 Got bonus balled @ 9.37
McSwain Hit a bonus ball @ 9.37
Round Ended @ 9.40

Round #3 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
HungryDUCK30 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 105.5 ft.
McSwain Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 38.6 ft.
Roblox Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 121.1 ft.
Anon-4950 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

HungryDUCK30 Was eliminated @ 0.80
McSwain Got a kill @ 0.80
McSwain Got a kill @ 4.42
Anon-4950 Was eliminated @ 4.42
McSwain Hit a bonus ball @ 4.70
Anon-4950 Got bonus balled @ 4.70
Round Ended @ 4.78

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback