2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 129 llsmarfll 5 1 5 Un-ranked 6
#2 121 RetiredRaider 3 0 3 Un-ranked 7
#3 65 otispvpevans 1 1 1 Un-ranked 3
#4 15 HungryDUCK30 1 3 0.3 Un-ranked 2
#5 15 RODNEY25 1 3 0.3 Un-ranked 6
#6 0 Roblox 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #343285 (05-15-2019 @ 08:47am)

Round #1 Recap Round length: 0:14 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 98.8 ft.
Roblox Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
RODNEY25 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 117.9 ft.
RetiredRaider Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 45.5 ft.
llsmarfll Got 3 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 188.7 ft.
otispvpevans Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 245.2 ft.

Round #1 Event log

RODNEY25 Was eliminated @ 8.95
llsmarfll Got a kill @ 8.95
Roblox Was eliminated @ 10.65
llsmarfll Got a kill @ 10.65
Roblox Got bonus balled @ 10.83
llsmarfll Hit a bonus ball @ 10.83
HungryDUCK30 Was eliminated @ 13.71
llsmarfll Got a kill @ 13.71
Round Ended @ 14.14

Round #2 Recap Round length: 0:15 / Team Red Scored

HungryDUCK30 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 172.7 ft.
Roblox Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
RODNEY25 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
RetiredRaider Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
llsmarfll Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 0 Ran 322.5 ft.
otispvpevans Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.

Round #2 Event log

Roblox Was eliminated @ 7.44
llsmarfll Got a kill @ 7.44
Roblox Got bonus balled @ 7.44
llsmarfll Hit a bonus ball @ 7.44
Roblox Got bonus balled @ 7.63
llsmarfll Hit a bonus ball @ 7.63
HungryDUCK30 Got a kill @ 7.71
otispvpevans Was eliminated @ 7.71
RODNEY25 Was eliminated @ 7.76
otispvpevans Got a kill @ 7.76
llsmarfll Chopped a ball @ 12.88
HungryDUCK30 Was eliminated @ 14.90
llsmarfll Got a kill @ 14.90
HungryDUCK30 Got bonus balled @ 15.10
llsmarfll Hit a bonus ball @ 15.10
Round Ended @ 15.23

Round #3 Recap Round length: 0:07 / Team Red Scored

HungryDUCK30 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.8 ft.
Roblox Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
RODNEY25 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
RetiredRaider Got 3 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
llsmarfll Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
otispvpevans Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 204 ft.

Round #3 Event log

Roblox Was eliminated @ 3.08
RetiredRaider Got a kill @ 3.08
HungryDUCK30 Was eliminated @ 3.79
RetiredRaider Got a kill @ 3.79
HungryDUCK30 Got bonus balled @ 3.89
RetiredRaider Hit a bonus ball @ 3.89
RODNEY25 Got a kill @ 4.56
llsmarfll Was eliminated @ 4.56
RODNEY25 Was eliminated @ 6.95
RetiredRaider Got a kill @ 6.95
Round Ended @ 7.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback