2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 SuperBRO 3 1 3 Un-ranked 2
#2 102 Bot - 2 4 0 4 N/A 0
#3 70 RthkZy 2 2 1 Un-ranked 1
#4 30 Bot - 1 2 2 1 N/A 0
#5 15 Bot - 3 1 3 0.3 N/A 0
#6 0 Anon-6635 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #343406 (05-15-2019 @ 01:30pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
RthkZy Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 205.2 ft.
Anon-6635 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 88.7 ft.
SuperBRO Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 41.4 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.22
Bot - 2 Got a kill @ 2.22
Bot - 2 Got a kill @ 9.19
Anon-6635 Was eliminated @ 9.19
Bot - 2 Hit a bonus ball @ 9.48
Anon-6635 Got bonus balled @ 9.48
Bot - 3 Was eliminated @ 11.70
RthkZy Got a kill @ 11.70
Round Ended @ 12.12

Round #2 Recap Round length: 0:38 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 225.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.
RthkZy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 81.8 ft.
Anon-6635 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
SuperBRO Got 3 kills Took 0 bounces Fired 75 shots Reloads 1 Chops 0 Swabs 0 Ran 385.6 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.22
RthkZy Was eliminated @ 1.22
Bot - 1 Got a kill @ 4.59
SuperBRO Was eliminated @ 4.59
SuperBRO Took over bot @ 10.27
Bot - 3 Was eliminated @ 21.35
SuperBRO Got a kill @ 21.35
SuperBRO Reloaded @ 33.61
SuperBRO Got a kill @ 34.66
Anon-6635 Was eliminated @ 34.66
Anon-6635 Got bonus balled @ 34.81
SuperBRO Hit a bonus ball @ 34.81
Anon-6635 Got bonus balled @ 34.90
SuperBRO Hit a bonus ball @ 34.90
Anon-6635 Took over bot @ 37.14
SuperBRO Got a kill @ 38.42
Anon-6635 Was eliminated @ 38.42
Round Ended @ 38.85

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 161.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 137.8 ft.
RthkZy Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 270.8 ft.
Anon-6635 Got 0 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 98.3 ft.
SuperBRO Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 249.7 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.94
Bot - 2 Got a kill @ 1.94
Bot - 1 Got bonus balled @ 2.07
Bot - 2 Hit a bonus ball @ 2.07
Bot - 3 Was eliminated @ 9.90
RthkZy Got a kill @ 9.90
Anon-6635 Chopped a ball @ 10.73
Bot - 2 Got a kill @ 14.69
Anon-6635 Was eliminated @ 14.69
Bot - 2 Hit a bonus bounce @ 14.84
Anon-6635 Got bonus bounced @ 14.84
Round Ended @ 15.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback