2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 129 Bethell97 5 1 5 Un-ranked 7
#2 120 Melvin 3 0 3 Un-ranked 3
#3 90 McGuigan55 1 0 1 Un-ranked 6
#4 17 Byst3n 1 3 0.3 Un-ranked 1
#5 0 snakegod04 0 3 0 Un-ranked 1
#6 0 Anon-5613 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #350087 (05-29-2019 @ 12:27pm)

Round #1 Recap Round length: 0:09 / Team Red Scored

McGuigan55 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Melvin Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 39.6 ft.
snakegod04 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 86.9 ft.
Anon-5613 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bethell97 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 98.7 ft.
Byst3n Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.

Round #1 Event log

Melvin Got a kill @ 0.71
snakegod04 Was eliminated @ 0.71
Bethell97 Was eliminated @ 4.58
Byst3n Got a kill @ 4.58
Bethell97 Got bonus balled @ 4.71
Byst3n Hit a bonus ball @ 4.71
Bethell97 Got bonus balled @ 4.76
Byst3n Hit a bonus ball @ 4.76
Bethell97 Got a kill @ 4.95
Byst3n Was eliminated @ 4.95
Bethell97 Got the trade @ 4.95
Byst3n Traded out @ 4.95
Melvin Got a kill @ 9.30
Anon-5613 Was eliminated @ 9.30
Round Ended @ 9.72

Round #2 Recap Round length: 0:13 / Team Red Scored

McGuigan55 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Melvin Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 110.9 ft.
snakegod04 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Anon-5613 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bethell97 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 114.1 ft.
Byst3n Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.

Round #2 Event log

Melvin Got a kill @ 9.77
snakegod04 Was eliminated @ 9.77
McGuigan55 Got a kill @ 12.93
Anon-5613 Was eliminated @ 12.93
Bethell97 Got a kill @ 13.24
Byst3n Was eliminated @ 13.24
Bethell97 Hit a bonus ball @ 13.43
Byst3n Got bonus balled @ 13.43
Round Ended @ 13.56

Round #3 Recap Round length: 0:10 / Team Red Scored

McGuigan55 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 95 ft.
Melvin Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.
snakegod04 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 56.3 ft.
Anon-5613 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bethell97 Got 3 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 189.5 ft.
Byst3n Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 82.5 ft.

Round #3 Event log

Bethell97 Chopped a ball @ 5.49
Anon-5613 Was eliminated @ 5.99
Bethell97 Got a kill @ 5.99
Anon-5613 Got bonus balled @ 6.26
Bethell97 Hit a bonus ball @ 6.26
snakegod04 Was eliminated @ 8.25
Bethell97 Got a kill @ 8.25
Bethell97 Got a kill @ 9.76
Byst3n Was eliminated @ 9.76
Bethell97 Hit a bonus ball @ 9.93
Byst3n Got bonus balled @ 9.93
Bethell97 Hit a bonus ball @ 10.03
Byst3n Got bonus balled @ 10.03
Round Ended @ 10.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback