2D Paintball
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3v3 Team Deathmatch

3 Man Classic by Dietrich151
25 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 Bot - 1 10 4 2.5 N/A 0
#2 127 Bot - 2 9 10 0.9 N/A 0
#3 119 Bot - 5 10 5 2 N/A 0
#4 110 Bot - 3 12 8 1.5 N/A 0
#5 83 Bot - 4 6 13 0.4 N/A 0
#6 30 eda 5 12 0.4 Un-ranked 1
Campaign

2D Paintball Match Log #350580 (05-30-2019 @ 10:35am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 463 shots Reloads 2 Chops 0 Swabs 0 Ran 397.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 21.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 70.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 61.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 37.6 ft.
eda Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 21 ft.

Round #1 Event log

Bot - 1 Got a kill @ 92.72
Bot - 1 Reloaded @ 122.31
Bot - 1 Reloaded @ 153.33
Bot - 1 Got a kill @ 181.13
Bot - 1 Got a kill @ 185.16
Bot - 2 Chopped a ball @ 188.68
Bot - 4 Got a kill @ 189.62
eda Was eliminated @ 189.62
Bot - 4 Hit a bonus ball @ 189.77
eda Got bonus balled @ 189.77
Bot - 2 Got a kill @ 189.90
Bot - 3 Was eliminated @ 189.90
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback