2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #1 by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 busted-o-ring 3 1 3 Un-ranked 6
#2 30 imightdrop 1 3 0.3 Un-ranked 3
Campaign

2D Paintball Match Log #351185 (05-31-2019 @ 04:39pm)

Round #1 Recap Round length: 0:01 / Team Blue Scored

imightdrop Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 20.1 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 19.9 ft.

Round #1 Event log

imightdrop Was eliminated @ 0.98
busted-o-ring Got a kill @ 0.98
Round Ended @ 1.40

Round #2 Recap Round length: 0:18 / Team Blue Scored

imightdrop Got 0 kills Took 1 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 102.9 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 152.4 ft.

Round #2 Event log

busted-o-ring Chopped a ball @ 14.61
imightdrop Took a bounce @ 17.69
busted-o-ring Bounced a player @ 17.69
imightdrop Was eliminated @ 17.91
busted-o-ring Got a kill @ 17.91
Round Ended @ 18.33

Round #3 Recap Round length: 0:13 / Team Red Scored

imightdrop Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
busted-o-ring Got 0 kills Took 1 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 38.7 ft.

Round #3 Event log

busted-o-ring Chopped a ball @ 12.94
imightdrop Got a kill @ 13.48
busted-o-ring Was eliminated @ 13.48
imightdrop Hit a bonus bounce @ 13.73
busted-o-ring Got bonus bounced @ 13.73
Round Ended @ 13.91

Round #4 Recap Round length: 0:11 / Team Blue Scored

imightdrop Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 128.1 ft.

Round #4 Event log

busted-o-ring Chopped a ball @ 6.33
imightdrop Was eliminated @ 10.84
busted-o-ring Got a kill @ 10.84
Round Ended @ 11.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback