2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 badatpb 3 0 3 Un-ranked 5
#2 121 Bot - 2 3 0 3 N/A 0
#3 92 Bot - 1 3 1 3 N/A 0
#4 8 FakersDad 1 4 0.2 Un-ranked 1
#5 0 Elite81 0 4 0 Un-ranked 2
#6 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #355887 (06-10-2019 @ 02:10am)

Round #1 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 185.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.
Elite81 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 93.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
FakersDad Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 63.8 ft.
badatpb Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 0.98
Bot - 3 Was eliminated @ 0.98
Bot - 2 Got a kill @ 6.99
Elite81 Was eliminated @ 6.99
Bot - 2 Hit a bonus ball @ 7.27
Elite81 Got bonus balled @ 7.27
FakersDad Was Bunkered! @ 18.69
badatpb BUNKERED a Player! @ 18.69
FakersDad Got bonus balled after Bunkered @ 19.03
badatpb Hit a bonus ball after Bunkering @ 19.03
Round Ended @ 19.07

Round #2 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Elite81 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 73.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
FakersDad Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 227.8 ft.
badatpb Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 246.3 ft.

Round #2 Event log

Bot - 2 Got a kill @ 2.58
FakersDad Was eliminated @ 2.58
Bot - 1 Hit a bonus ball @ 2.83
FakersDad Got bonus balled @ 2.83
Elite81 Was eliminated @ 4.70
Bot - 1 Got a kill @ 4.70
FakersDad Took over bot @ 4.72
Bot - 1 Hit a bonus ball @ 4.83
Elite81 Got bonus balled @ 4.83
Bot - 1 Was eliminated @ 11.85
FakersDad Got a kill @ 11.85
FakersDad Was eliminated @ 19.79
badatpb Got a kill @ 19.79
FakersDad Got bonus balled @ 19.93
badatpb Hit a bonus ball @ 19.93
Round Ended @ 20.08

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 166.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Elite81 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 111.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
FakersDad Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 125.8 ft.
badatpb Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 64.1 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.92
Elite81 Was eliminated @ 1.92
Elite81 Took over bot @ 4.43
Elite81 Was eliminated @ 7.75
badatpb Got a kill @ 7.75
Elite81 Got bonus balled @ 7.82
badatpb Hit a bonus ball @ 7.82
FakersDad Chopped a ball @ 8.44
Bot - 2 Got a kill @ 8.58
FakersDad Was eliminated @ 8.58
Round Ended @ 9.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback