2D Paintball
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[ TEST ROOM ]

by
5 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 cdizzillion 6 2 3 Un-ranked 0
#2 152 JakeQuon 6 2 3 Un-ranked 0
#3 142 bdoggbaggins 2 1 2 Un-ranked 0
#4 41 TolgaK 4 5 0.8 Un-ranked 0
#5 11 ElevenSeven 1 4 0.2 Un-ranked 0
#6 0 flow_fighter_LL 0 4 0 Un-ranked 0
#7 0 Bot - 1 0 1 0 N/A 0
Campaign

2D Paintball Match Log #35966 (03-08-2016 @ 07:09pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

ElevenSeven Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 1 Ran 91.5 ft.
cdizzillion Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 0 Ran 152.9 ft.
bdoggbaggins Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 0 Ran 76.5 ft.
TolgaK Got 1 kills Took 1 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
flow_fighter_LL Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 119.9 ft.
JakeQuon Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 96.3 ft.

Round #1 Event log

cdizzillion Chopped a ball @ 1.01
ElevenSeven Swabbed @ 1.34
JakeQuon Was eliminated @ 3.10
TolgaK Got a kill @ 3.10
JakeQuon Got bonus balled @ 3.32
TolgaK Hit a bonus ball @ 3.32
bdoggbaggins Got a kill @ 6.50
ElevenSeven Was eliminated @ 6.50
flow_fighter_LL Was eliminated @ 7.37
cdizzillion Got a kill @ 7.37
bdoggbaggins Chopped a ball @ 8.71
cdizzillion Bounced a player @ 13.83
TolgaK Took a bounce @ 13.83
cdizzillion Got a kill @ 13.85
TolgaK Was eliminated @ 13.85
cdizzillion Hit a bonus ball @ 14.08
TolgaK Got bonus balled @ 14.08

Round #2 Recap Round length: 0:11 / Team Red Scored

ElevenSeven Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 44.4 ft.
cdizzillion Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 103.8 ft.
bdoggbaggins Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 59.4 ft.
TolgaK Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 142.6 ft.
flow_fighter_LL Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 95.4 ft.
JakeQuon Got 3 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.

Round #2 Event log

flow_fighter_LL Was eliminated @ 6.03
JakeQuon Got a kill @ 6.03
bdoggbaggins Hit a bonus ball @ 6.27
flow_fighter_LL Got bonus balled @ 6.27
cdizzillion Was eliminated @ 7.28
TolgaK Got a kill @ 7.28
TolgaK Chopped a ball @ 7.40
ElevenSeven Was eliminated @ 9.14
JakeQuon Got a kill @ 9.14
ElevenSeven Got bonus balled @ 9.24
JakeQuon Hit a bonus ball @ 9.24
TolgaK Was eliminated @ 11.13
JakeQuon Got a kill @ 11.13

Round #3 Recap Round length: 0:07 / Team Red Scored

ElevenSeven Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.
cdizzillion Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 103.3 ft.
bdoggbaggins Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 90.6 ft.
TolgaK Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 80.5 ft.
flow_fighter_LL Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
JakeQuon Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.

Round #3 Event log

cdizzillion Got a kill @ 3.94
TolgaK Was eliminated @ 3.94
cdizzillion Hit a bonus ball @ 4.26
TolgaK Got bonus balled @ 4.26
ElevenSeven Got a kill @ 5.13
JakeQuon Was eliminated @ 5.13
ElevenSeven Was eliminated @ 5.20
JakeQuon Got a kill @ 5.20
ElevenSeven Hit a bonus ball @ 5.28
JakeQuon Got bonus balled @ 5.28
cdizzillion Got a kill @ 7.53
flow_fighter_LL Was eliminated @ 7.53

Round #4 Recap Round length: 0:08 / Team Red Scored

flow_fighter_LL Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 109.3 ft.
ElevenSeven Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 65.4 ft.
cdizzillion Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 1 Ran 42.7 ft.
bdoggbaggins Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 64.5 ft.
TolgaK Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 97.8 ft.
JakeQuon Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 211.7 ft.

Round #4 Event log

TolgaK Was eliminated @ 1.51
JakeQuon Got a kill @ 1.51
cdizzillion Chopped a ball @ 3.72
flow_fighter_LL Was eliminated @ 4.31
bdoggbaggins Got a kill @ 4.31
flow_fighter_LL Got bonus balled @ 4.32
JakeQuon Hit a bonus ball @ 4.32
flow_fighter_LL Got bonus balled @ 4.39
bdoggbaggins Hit a bonus ball @ 4.39
cdizzillion Swabbed @ 5.74
ElevenSeven Was eliminated @ 7.60
cdizzillion Got a kill @ 7.60

Round #5 Recap Round length: 0:15 / Team Red Scored

ElevenSeven Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
cdizzillion Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.
bdoggbaggins Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 139.8 ft.
TolgaK Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 203.6 ft.
JakeQuon Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 295.4 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 129.1 ft.

Round #5 Event log

cdizzillion Got a kill @ 0.66
Bot - 1 Was eliminated @ 0.66
cdizzillion Was eliminated @ 5.51
TolgaK Got a kill @ 5.51
bdoggbaggins Chopped a ball @ 5.89
bdoggbaggins Swabbed @ 8.28
bdoggbaggins Was eliminated @ 10.82
TolgaK Got a kill @ 10.82
TolgaK Was eliminated @ 15.24
JakeQuon Got a kill @ 15.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback