2D Paintball
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D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 158 Redii 7 0 7 Un-ranked 6
#2 75 Bot - 2 2 1 2 N/A 0
#3 75 Bot - 4 0 0 0 N/A 0
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Anon-6835 0 3 0 Un-ranked 0
#7 0 Bot - 5 0 0 0 N/A 0
Campaign

2D Paintball Match Log #364907 (07-03-2019 @ 09:47am)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 166.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 1 Ran 167 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 1 Swabs 0 Ran 160.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 1 Ran 179.7 ft.
Redii Got 1 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 223.2 ft.
Anon-6835 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.31
Bot - 4 Chopped a ball @ 2.83
Bot - 1 Was eliminated @ 4.46
Bot - 2 Got a kill @ 4.46
Bot - 2 Swabbed @ 6.98
Bot - 2 Got a kill @ 9.39
Anon-6835 Was eliminated @ 9.39
Bot - 4 Swabbed @ 9.64
Bot - 3 Chopped a ball @ 11.97
Bot - 3 Was eliminated @ 13.26
Redii Got a kill @ 13.26
Round Ended @ 13.69

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
Redii Got 3 kills Took 1 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 212.1 ft.
Anon-6835 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 0.67
Redii Got a kill @ 0.67
Bot - 1 Bounced a player @ 4.11
Redii Took a bounce @ 4.11
Anon-6835 Was eliminated @ 5.85
Redii Got a kill @ 5.85
Redii Hit a bonus ball @ 5.97
Anon-6835 Got bonus balled @ 5.97
Bot - 1 Was eliminated @ 6.50
Redii Got a kill @ 6.50
Bot - 1 Got bonus balled @ 6.58
Redii Hit a bonus ball @ 6.58
Round Ended @ 6.76

Round #3 Recap Round length: 0:08 / Team Blue Scored

Anon-6835 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Redii Got 3 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 258.7 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.97
Bot - 3 Got a kill @ 1.97
Anon-6835 Was eliminated @ 2.36
Redii Got a kill @ 2.36
Bot - 5 Took over bot @ 4.45
Bot - 1 Was eliminated @ 4.65
Redii Got a kill @ 4.65
Bot - 1 Got bonus balled @ 4.96
Redii Hit a bonus ball @ 4.96
Bot - 3 Was eliminated @ 8.43
Redii Got a kill @ 8.43
Round Ended @ 8.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback