2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 77 jak99214 3 1 3 Un-ranked 142
#2 15 Bot - 1 1 3 0.3 N/A 0
Tournament

2D Paintball Match Log #366588 (07-10-2019 @ 04:00pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
jak99214 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 45.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 3.30
jak99214 Got a kill @ 3.30
Bot - 1 Got bonus balled @ 3.50
jak99214 Hit a bonus ball @ 3.50
Round Ended @ 3.63

Round #2 Recap Round length: 0:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.
jak99214 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 32.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.16
jak99214 Got a kill @ 1.16
Bot - 1 Got bonus balled @ 1.32
jak99214 Hit a bonus ball @ 1.32
Round Ended @ 1.47

Round #3 Recap Round length: 0:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
jak99214 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 17.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.52
jak99214 Got a kill @ 1.52
Round Ended @ 1.94

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback