2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

2v2 Nation by Chilliboii
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 TheOG 3 3 1 Un-ranked 9
#2 77 Bot - 1 3 1 3 N/A 0
#3 30 Minnib 0 2 0 Un-ranked 2
Campaign

2D Paintball Match Log #376675 (08-24-2019 @ 11:08am)

Round #1 Recap Round length: 1:00 / Round Draw!

Minnib Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 355.3 ft.
TheOG Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 260.3 ft.

Round #1 Event log

Round Ended @ 60.00

Round #2 Recap Round length: 1:00 / Round Draw!

Minnib Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.
TheOG Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 213.8 ft.

Round #2 Event log

Round Ended @ 60.00

Round #3 Recap Round length: 0:35 / Team Red Scored

Minnib Got 0 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 1 Ran 50.8 ft.
TheOG Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 1 Ran 203.7 ft.

Round #3 Event log

Minnib Swabbed @ 0.00
TheOG Chopped a ball @ 21.47
TheOG Swabbed @ 23.71
Minnib Was eliminated @ 34.63
TheOG Got a kill @ 34.63
Round Ended @ 35.06

Round #4 Recap Round length: 0:17 / Team Red Scored

Minnib Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
TheOG Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 20.3 ft.
Minnib Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #4 Event log

Minnib Was eliminated @ 17.01
TheOG Got a kill @ 17.01
Minnib Got bonus balled @ 17.15
TheOG Hit a bonus ball @ 17.15
Round Ended @ 17.30

Round #5 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 134.4 ft.
TheOG Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 35.3 ft.

Round #5 Event log

Bot - 1 Chopped a ball @ 3.23
Bot - 1 Swabbed @ 6.21
Bot - 1 Got a kill @ 6.49
TheOG Was eliminated @ 6.49
Round Ended @ 6.92

Round #6 Recap Round length: 0:02 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
TheOG Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 48.6 ft.

Round #6 Event log

Bot - 1 Got a kill @ 2.64
TheOG Was eliminated @ 2.64
Bot - 1 Hit a bonus ball @ 2.73
TheOG Got bonus balled @ 2.73
Bot - 1 Hit a bonus ball @ 2.86
TheOG Got bonus balled @ 2.86
Round Ended @ 2.90

Round #7 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
TheOG Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 116.6 ft.

Round #7 Event log

Bot - 1 Was eliminated @ 8.79
TheOG Got a kill @ 8.79
Bot - 1 Got bonus balled @ 8.83
TheOG Hit a bonus ball @ 8.83
Bot - 1 Got a kill @ 8.96
TheOG Was eliminated @ 8.96
Bot - 1 Got the trade @ 8.96
TheOG Traded out @ 8.96
Round Ended @ 9.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback