2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Buckethead 4 0 4 Un-ranked 79
#2 98 A7X_Viper 4 1 4 Un-ranked 1
#3 90 kingtommy543 1 0 1 Un-ranked 1
#4 11 Dvlfish 1 3 0.3 Un-ranked 9
#5 0 Bot - 1 0 2 0 N/A 0
#6 0 Bot - 2 0 2 0 N/A 0
#7 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #385288 (10-08-2019 @ 05:54pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 128.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Dvlfish Got 1 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 119.2 ft.
A7X_Viper Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
Buckethead Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 57.4 ft.
kingtommy543 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 87 ft.

Round #1 Event log

Dvlfish Was eliminated @ 0.85
Buckethead Got a kill @ 0.85
Dvlfish Took over bot @ 5.42
Dvlfish Was eliminated @ 5.64
kingtommy543 Got a kill @ 5.64
Dvlfish Took over bot @ 6.80
Dvlfish Was eliminated @ 11.16
A7X_Viper Got a kill @ 11.16
Dvlfish Got a kill @ 11.27
A7X_Viper Was eliminated @ 11.27
Dvlfish Got the trade @ 11.27
A7X_Viper Traded out @ 11.27
Round Ended @ 11.59

Round #2 Recap Round length: 0:06 / Team Red Scored

Dvlfish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 120 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 151.6 ft.
A7X_Viper Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 176.4 ft.
Buckethead Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 53.3 ft.
kingtommy543 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.68
Buckethead Got a kill @ 0.68
Bot - 3 Was eliminated @ 2.85
A7X_Viper Got a kill @ 2.85
Bot - 3 Got bonus balled @ 2.92
A7X_Viper Hit a bonus ball @ 2.92
Bot - 3 Got bonus balled @ 2.93
A7X_Viper Hit a bonus ball @ 2.93
Bot - 2 Was eliminated @ 5.61
Buckethead Got a kill @ 5.61
Round Ended @ 6.05

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 127.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
A7X_Viper Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 263.5 ft.
Buckethead Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 36.6 ft.
kingtommy543 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 4.11
Buckethead Got a kill @ 4.11
Bot - 2 Was eliminated @ 5.87
A7X_Viper Got a kill @ 5.87
Bot - 2 Chopped a ball @ 5.95
Bot - 2 Got bonus balled @ 6.14
A7X_Viper Hit a bonus ball @ 6.14
Bot - 3 Was eliminated @ 8.28
A7X_Viper Got a kill @ 8.28
Round Ended @ 8.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback