2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 92 Sn_AiL 3 0 3 Un-ranked 10
#2 0 BERGY 0 3 0 Un-ranked 3
Campaign

2D Paintball Match Log #388850 (10-23-2019 @ 09:43pm)

Round #1 Recap Round length: 0:07 / Team Red Scored

BERGY Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 94.4 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 49.8 ft.

Round #1 Event log

BERGY Was eliminated @ 6.61
Sn_AiL Got a kill @ 6.61
Round Ended @ 7.03

Round #2 Recap Round length: 0:03 / Team Red Scored

BERGY Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 85.7 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 34.9 ft.

Round #2 Event log

BERGY Was eliminated @ 3.26
Sn_AiL Got a kill @ 3.26
BERGY Got bonus balled @ 3.46
Sn_AiL Hit a bonus ball @ 3.46
Round Ended @ 3.58

Round #3 Recap Round length: 0:02 / Team Red Scored

BERGY Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 105 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 62.6 ft.

Round #3 Event log

BERGY Was eliminated @ 2.37
Sn_AiL Got a kill @ 2.37
BERGY Got bonus balled @ 2.59
Sn_AiL Hit a bonus ball @ 2.59
Round Ended @ 2.71

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback