2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 HF_brohec 7 1 7 Un-ranked 4
#2 85 Bot - 4 1 0 1 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 25 Bot - 1 2 3 0.6 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #392562 (11-13-2019 @ 07:24am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 144 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 1 Ran 169 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
HF_brohec Got 2 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 0 Ran 268.9 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 1.28
Bot - 1 Was eliminated @ 2.86
HF_brohec Got a kill @ 2.86
Bot - 4 Got a kill @ 5.45
Bot - 5 Was eliminated @ 5.45
Bot - 4 Swabbed @ 5.94
Bot - 2 Chopped a ball @ 6.07
Bot - 3 Was eliminated @ 9.45
HF_brohec Got a kill @ 9.45
Bot - 3 Got bonus balled @ 9.60
HF_brohec Hit a bonus ball @ 9.60
HF_brohec Chopped a ball @ 9.72
Round Ended @ 9.75

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 195.2 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 133.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 0 Ran 160.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 147.8 ft.
HF_brohec Got 2 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 182.2 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 4.15
Bot - 2 Got a kill @ 4.15
Bot - 3 Was eliminated @ 7.18
HF_brohec Got a kill @ 7.18
Bot - 1 Bounced a player @ 7.38
Bot - 2 Took a bounce @ 7.38
Bot - 1 Got a kill @ 8.89
Bot - 2 Was eliminated @ 8.89
Bot - 4 Chopped a ball @ 10.04
HF_brohec Got a kill @ 13.41
Bot - 1 Was eliminated @ 13.41
Bot - 1 Got bonus balled @ 13.59
HF_brohec Hit a bonus ball @ 13.59
Bot - 1 Got bonus balled @ 13.64
HF_brohec Hit a bonus ball @ 13.64
HF_brohec Was eliminated @ 13.67
Bot - 1 Got a kill @ 13.67
Bot - 1 Got the trade @ 13.67
HF_brohec Traded out @ 13.67
Round Ended @ 13.69

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.
HF_brohec Got 3 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 0.62
HF_brohec Got a kill @ 0.62
Bot - 1 Was eliminated @ 3.99
HF_brohec Got a kill @ 3.99
Bot - 3 Was eliminated @ 4.25
HF_brohec Got a kill @ 4.25
Round Ended @ 4.67

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback