2D Paintball
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D5 - Rookie 3v3

Brodo's Field #2 by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 Anon-1753 5 0 5 Un-ranked 3
#2 102 Bot - 2 4 1 4 N/A 0
#3 50 Anon-8702 0 1 0 Un-ranked 0
#4 11 wingnut 1 5 0.2 Un-ranked 1
#5 10 Bot - 1 1 1 1 N/A 0
#6 0 Bot - 3 0 1 0 N/A 0
#7 0 Anon-6746 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #393164 (11-15-2019 @ 06:08pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 194.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Anon-1753 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 208.2 ft.
Anon-8702 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 25.6 ft.
wingnut Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 62.5 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.74
Bot - 3 Was eliminated @ 1.74
Bot - 2 Hit a bonus ball @ 1.94
Bot - 3 Got bonus balled @ 1.94
Bot - 2 Hit a bonus ball @ 1.95
Bot - 3 Got bonus balled @ 1.95
Bot - 2 Got a kill @ 4.16
wingnut Was eliminated @ 4.16
wingnut Took over bot @ 11.26
Anon-1753 Got a kill @ 12.36
wingnut Was eliminated @ 12.36
Round Ended @ 12.79

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.
Anon-6746 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 56 ft.
Anon-1753 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 102.3 ft.
Anon-8702 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 12.5 ft.
wingnut Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.99
Bot - 2 Got a kill @ 1.99
Bot - 2 Got a kill @ 2.39
wingnut Was eliminated @ 2.39
Anon-6746 Was eliminated @ 6.19
Anon-1753 Got a kill @ 6.19
Round Ended @ 6.61

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Anon-6746 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 328.6 ft.
Anon-1753 Got 3 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 171.2 ft.
Anon-8702 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 68.6 ft.
wingnut Got 1 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 351.4 ft.

Round #3 Event log

Anon-8702 Was eliminated @ 7.18
wingnut Got a kill @ 7.18
Anon-1753 Bounced a player @ 10.94
wingnut Took a bounce @ 10.94
Anon-1753 Got a kill @ 11.46
wingnut Was eliminated @ 11.46
Bot - 1 Got a kill @ 11.68
Bot - 2 Was eliminated @ 11.68
wingnut Took over bot @ 14.38
Anon-6746 Was eliminated @ 16.96
Anon-1753 Got a kill @ 16.96
Anon-1753 Got a kill @ 22.17
wingnut Was eliminated @ 22.17
Anon-1753 Hit a bonus ball @ 22.25
wingnut Got bonus balled @ 22.25
Round Ended @ 22.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback