2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 176 Yetiiz_kn1ght 8 0 8 Un-ranked 17
#2 73 Ghost116 0 1 0 Un-ranked 1
#3 65 Bot - 2 1 0 1 N/A 0
#4 13 FOBBY 1 4 0.2 Un-ranked 12
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #396292 (12-02-2019 @ 08:38pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Ghost116 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 40.4 ft.
FOBBY Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 100.3 ft.
Yetiiz_kn1ght Got 3 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.

Round #1 Event log

Ghost116 Was eliminated @ 2.01
FOBBY Got a kill @ 2.01
Bot - 3 Was eliminated @ 4.36
Yetiiz_kn1ght Got a kill @ 4.36
Bot - 3 Got bonus balled @ 4.48
Yetiiz_kn1ght Hit a bonus ball @ 4.48
Bot - 1 Was eliminated @ 6.00
Yetiiz_kn1ght Got a kill @ 6.00
Bot - 1 Got bonus balled @ 6.09
Yetiiz_kn1ght Hit a bonus ball @ 6.09
Bot - 1 Got bonus balled @ 6.18
Yetiiz_kn1ght Hit a bonus ball @ 6.18
Ghost116 Took over bot @ 8.71
FOBBY Was eliminated @ 13.57
Yetiiz_kn1ght Got a kill @ 13.57
Round Ended @ 13.99

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 190.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Ghost116 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
FOBBY Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 84 ft.
Yetiiz_kn1ght Got 2 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 5.21
Yetiiz_kn1ght Got a kill @ 5.21
Bot - 1 Got bonus balled @ 5.31
Yetiiz_kn1ght Hit a bonus ball @ 5.31
Bot - 2 Got a kill @ 5.38
FOBBY Was eliminated @ 5.38
FOBBY Took over bot @ 7.65
FOBBY Was eliminated @ 18.62
Yetiiz_kn1ght Got a kill @ 18.62
Round Ended @ 19.05

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Ghost116 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
FOBBY Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 53.4 ft.
Yetiiz_kn1ght Got 3 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.80
Yetiiz_kn1ght Got a kill @ 1.80
Bot - 1 Was eliminated @ 9.14
Yetiiz_kn1ght Got a kill @ 9.14
FOBBY Was eliminated @ 11.71
Yetiiz_kn1ght Got a kill @ 11.71
FOBBY Got bonus balled @ 11.80
Yetiiz_kn1ght Hit a bonus ball @ 11.80
FOBBY Got bonus balled @ 11.90
Yetiiz_kn1ght Hit a bonus ball @ 11.90
Round Ended @ 11.95

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback