2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

Short Field Fun by maue
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Bappo 5 3 1.6 Un-ranked 7
#2 63 Gingie 3 5 0.6 Un-ranked 11
Campaign

2D Paintball Match Log #396901 (12-05-2019 @ 06:48pm)

Round #1 Recap Round length: 0:07 / Round Draw!

Gingie Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 65.6 ft.
Bappo Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 123.2 ft.

Round #1 Event log

Gingie Got a kill @ 7.19
Bappo Was eliminated @ 7.19
Gingie Hit a bonus ball @ 7.27
Bappo Got bonus balled @ 7.27
Gingie Was eliminated @ 7.32
Bappo Got a kill @ 7.32
Gingie Traded out @ 7.32
Bappo Got the trade @ 7.32
Gingie Hit a bonus ball @ 7.37
Bappo Got bonus balled @ 7.37
Round Ended @ 7.42

Round #2 Recap Round length: 0:03 / Round Draw!

Gingie Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bappo Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.

Round #2 Event log

Gingie Was eliminated @ 3.70
Bappo Got a kill @ 3.70
Gingie Got bonus balled @ 3.80
Bappo Hit a bonus ball @ 3.80
Gingie Got a kill @ 3.92
Gingie Got the trade @ 3.92
Bappo Was eliminated @ 3.92
Bappo Traded out @ 3.92
Round Ended @ 3.97

Round #3 Recap Round length: 0:04 / Team Red Scored

Gingie Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bappo Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 123.9 ft.

Round #3 Event log

Gingie Was eliminated @ 4.55
Bappo Got a kill @ 4.55
Gingie Got bonus balled @ 4.64
Bappo Hit a bonus ball @ 4.64
Gingie Got bonus balled @ 4.74
Bappo Hit a bonus ball @ 4.74
Round Ended @ 4.79

Round #4 Recap Round length: 0:09 / Team Red Scored

Gingie Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 103 ft.
Bappo Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.

Round #4 Event log

Gingie Was eliminated @ 8.58
Bappo Got a kill @ 8.58
Round Ended @ 9.00

Round #5 Recap Round length: 0:05 / Team Blue Scored

Gingie Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 100.7 ft.
Bappo Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.

Round #5 Event log

Gingie Got a kill @ 4.75
Bappo Was eliminated @ 4.75
Gingie Hit a bonus ball @ 4.85
Bappo Got bonus balled @ 4.85
Round Ended @ 5.02

Round #6 Recap Round length: 0:05 / Team Red Scored

Gingie Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 128.4 ft.
Bappo Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 129 ft.

Round #6 Event log

Gingie Was eliminated @ 4.96
Bappo Got a kill @ 4.96
Round Ended @ 5.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback