2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 150 Eman22 7 0 7 Un-ranked 92
#2 85 Bot - 4 1 0 1 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #400222 (12-22-2019 @ 07:02am)

Round #1 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 117.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 136.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 115.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Eman22 Got 3 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 76.2 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.10
Eman22 Got a kill @ 1.10
Eman22 Hit a bonus bounce @ 1.20
Bot - 3 Got bonus bounced @ 1.20
Bot - 1 Was eliminated @ 2.72
Eman22 Got a kill @ 2.72
Bot - 5 Was eliminated @ 4.30
Eman22 Got a kill @ 4.30
Bot - 5 Got bonus balled @ 4.43
Eman22 Hit a bonus ball @ 4.43
Round Ended @ 4.60

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 123.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 0 Ran 165 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 109.8 ft.
Eman22 Got 2 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 1 Swabs 1 Ran 133.9 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.09
Bot - 3 Got a kill @ 1.09
Bot - 4 Got a kill @ 2.35
Bot - 5 Was eliminated @ 2.35
Bot - 3 Was eliminated @ 4.13
Eman22 Got a kill @ 4.13
Bot - 3 Got bonus balled @ 4.30
Eman22 Hit a bonus ball @ 4.30
Bot - 3 Got bonus balled @ 4.38
Eman22 Hit a bonus ball @ 4.38
Eman22 Chopped a ball @ 8.39
Eman22 Swabbed @ 9.99
Bot - 1 Was eliminated @ 11.84
Eman22 Got a kill @ 11.84
Bot - 4 Chopped a ball @ 11.91
Round Ended @ 12.27

Round #3 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 167.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 1 Swabs 0 Ran 147.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 1 Ran 164.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 149.2 ft.
Eman22 Got 2 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 1 Ran 74.1 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 1.09
Bot - 3 Chopped a ball @ 3.39
Bot - 1 Was eliminated @ 4.06
Eman22 Got a kill @ 4.06
Bot - 4 Swabbed @ 4.09
Bot - 1 Got bonus balled @ 4.13
Eman22 Hit a bonus ball @ 4.13
Bot - 1 Got bonus balled @ 4.19
Eman22 Hit a bonus ball @ 4.19
Bot - 2 Got a kill @ 5.82
Bot - 3 Was eliminated @ 5.82
Bot - 5 Chopped a ball @ 8.61
Eman22 Swabbed @ 9.11
Bot - 5 Was eliminated @ 12.71
Eman22 Got a kill @ 12.71
Round Ended @ 13.14

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback