2D Paintball
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1v1 - King of the Hill

DMG 3man by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 61 Bot - 2 1 0 1 N/A 0
#2 30 Dog 0 1 0 Un-ranked 12
#3 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #401009 (12-25-2019 @ 10:38pm)

Round #1 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 1.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.
Dog Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 100.2 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 29.51
Dog Took a bounce @ 29.51
Bot - 2 Got a kill @ 30.98
Dog Was eliminated @ 30.98
Dog Got bonus balled @ 31.11
Bot - 2 Hit a bonus ball @ 31.11
Round Ended @ 31.28

Round #2 Recap Round length: 1:00 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 223.8 ft.
Dog Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Round Ended @ 60.01

Round #3 Recap Round length: 1:00 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 249.6 ft.
Dog Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Round Ended @ 60.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback