2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
30 - 30
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 180 burstfox 16 8 2 Un-ranked 13
#2 139 Bot - 5 11 8 1.3 N/A 0
#3 138 Bot - 1 12 11 1 N/A 0
#4 92 Bot - 3 7 11 0.6 N/A 0
#5 81 Bot - 4 7 9 0.7 N/A 0
#6 48 Bot - 2 7 13 0.5 N/A 0
Campaign

2D Paintball Match Log #404264 (01-11-2020 @ 09:32am)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 59.9 ft.
burstfox Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 54.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 92.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 83.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 102.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 28.3 ft.

Round #1 Event log

Bot - 2 Got a kill @ 178.43
Bot - 2 Hit a bonus ball @ 178.82
Bot - 2 Chopped a ball @ 181.04
Bot - 3 Got a kill @ 182.28
Bot - 4 Got a kill @ 183.36
Bot - 4 Hit a bonus ball @ 183.46
Bot - 4 Hit a bonus ball @ 183.58
Bot - 2 Swabbed @ 185.51
Bot - 2 Was eliminated @ 189.14
Bot - 5 Got a kill @ 189.14
Bot - 2 Got bonus balled @ 189.51
Bot - 3 Hit a bonus ball @ 189.51
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback