2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 139 Yeet-HEFE 6 4 1.5 Un-ranked 11
#2 75 yeetairsoft 4 6 0.6 Un-ranked 5
Campaign

2D Paintball Match Log #406035 (01-21-2020 @ 09:03pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

yeetairsoft Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 129.8 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 80.9 ft.

Round #1 Event log

yeetairsoft Was eliminated @ 16.32
Yeet-HEFE Got a kill @ 16.32
Round Ended @ 16.75

Round #2 Recap Round length: 0:10 / Round Draw!

yeetairsoft Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 75.8 ft.

Round #2 Event log

yeetairsoft Was eliminated @ 10.47
Yeet-HEFE Got a kill @ 10.47
yeetairsoft Got a kill @ 10.52
Yeet-HEFE Was eliminated @ 10.52
yeetairsoft Got the trade @ 10.52
Yeet-HEFE Traded out @ 10.52
yeetairsoft Got bonus balled @ 10.54
Yeet-HEFE Hit a bonus ball @ 10.54
Round Ended @ 10.72

Round #3 Recap Round length: 0:03 / Round Draw!

yeetairsoft Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 82.9 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 87.2 ft.

Round #3 Event log

Yeet-HEFE Chopped a ball @ 0.68
yeetairsoft Was eliminated @ 3.06
Yeet-HEFE Got a kill @ 3.06
yeetairsoft Got a kill @ 3.15
Yeet-HEFE Was eliminated @ 3.15
yeetairsoft Got the trade @ 3.15
Yeet-HEFE Traded out @ 3.15
Round Ended @ 3.49

Round #4 Recap Round length: 0:13 / Round Draw!

yeetairsoft Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 203.7 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 44.5 ft.

Round #4 Event log

Yeet-HEFE Chopped a ball @ 11.29
yeetairsoft Was eliminated @ 12.83
Yeet-HEFE Got a kill @ 12.83
yeetairsoft Got bonus balled @ 12.96
Yeet-HEFE Hit a bonus ball @ 12.96
yeetairsoft Got a kill @ 13.07
Yeet-HEFE Was eliminated @ 13.07
yeetairsoft Got the trade @ 13.07
Yeet-HEFE Traded out @ 13.07
Round Ended @ 13.12

Round #5 Recap Round length: 0:08 / Team Blue Scored

yeetairsoft Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 50.5 ft.

Round #5 Event log

yeetairsoft Was eliminated @ 8.55
Yeet-HEFE Got a kill @ 8.55
yeetairsoft Got bonus balled @ 8.67
Yeet-HEFE Hit a bonus ball @ 8.67
Round Ended @ 8.84

Round #6 Recap Round length: 0:11 / Team Red Scored

yeetairsoft Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.
Yeet-HEFE Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 55 ft.

Round #6 Event log

yeetairsoft Got a kill @ 11.46
Yeet-HEFE Was eliminated @ 11.46
Round Ended @ 11.88

Round #7 Recap Round length: 0:05 / Team Blue Scored

yeetairsoft Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.
Yeet-HEFE Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 47.6 ft.

Round #7 Event log

yeetairsoft Was eliminated @ 5.36
Yeet-HEFE Got a kill @ 5.36
yeetairsoft Got bonus balled @ 5.65
Yeet-HEFE Hit a bonus ball @ 5.65
Round Ended @ 5.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback