2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 yunbunz 5 0 5 Un-ranked 3
#2 80 Bot - 4 3 1 3 N/A 0
#3 36 Bot - 2 1 2 0.5 N/A 0
#4 20 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #411486 (02-20-2020 @ 05:02pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 1 Ran 147.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
yunbunz Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 172.6 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 2.67
Bot - 3 Was eliminated @ 5.17
Bot - 4 Got a kill @ 5.17
Bot - 1 Swabbed @ 7.88
Bot - 1 Was eliminated @ 10.16
Bot - 4 Got a kill @ 10.16
Bot - 5 Was eliminated @ 16.25
yunbunz Got a kill @ 16.25
Round Ended @ 16.68

Round #2 Recap Round length: 0:50 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 179.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 226.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 254.1 ft.
yunbunz Got 3 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 1 Ran 179.3 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 2.20
Bot - 5 Got a kill @ 2.20
Bot - 4 Was eliminated @ 6.02
Bot - 5 Got a kill @ 6.02
Bot - 1 Took a bounce @ 16.34
yunbunz Bounced a player @ 16.34
Bot - 1 Was eliminated @ 18.31
yunbunz Got a kill @ 18.31
Bot - 1 Got bonus balled @ 18.61
yunbunz Hit a bonus ball @ 18.61
yunbunz Swabbed @ 21.13
Bot - 3 Was eliminated @ 38.02
yunbunz Got a kill @ 38.02
Bot - 5 Was eliminated @ 50.36
yunbunz Got a kill @ 50.36
Round Ended @ 50.78

Round #3 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 185.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 186.5 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 166.7 ft.
yunbunz Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.30
Bot - 3 Got a kill @ 2.30
Bot - 3 Was eliminated @ 2.68
Bot - 2 Got a kill @ 2.68
Bot - 2 Got the trade @ 2.68
Bot - 3 Traded out @ 2.68
Bot - 2 Hit a bonus ball @ 2.81
Bot - 3 Got bonus balled @ 2.81
Bot - 4 Bounced a player @ 12.16
Bot - 5 Took a bounce @ 12.16
Bot - 5 Chopped a ball @ 12.54
Bot - 5 Was eliminated @ 14.35
yunbunz Got a kill @ 14.35
Bot - 1 Was eliminated @ 19.20
Bot - 4 Got a kill @ 19.20
Round Ended @ 19.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback