2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 CTPolarity 8 5 1.6 Un-ranked 10
#2 95 Bot - 4 3 1 3 N/A 0
#3 49 angelos22 4 8 0.5 Un-ranked 16
#4 40 Bot - 2 1 0 1 N/A 0
#5 17 Bot - 3 1 2 0.5 N/A 0
#6 16 Bot - 1 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #411675 (02-21-2020 @ 03:41pm)

Round #1 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 155.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
angelos22 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 136.1 ft.
CTPolarity Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 3.47
Bot - 3 Was eliminated @ 4.08
CTPolarity Got a kill @ 4.08
Bot - 4 Was eliminated @ 5.61
angelos22 Got a kill @ 5.61
Bot - 1 Was eliminated @ 5.63
CTPolarity Got a kill @ 5.63
Bot - 1 Got bonus bounced @ 5.69
CTPolarity Hit a bonus bounce @ 5.69
Bot - 4 Got bonus balled @ 5.74
angelos22 Hit a bonus ball @ 5.74
Bot - 4 Got a kill @ 5.79
angelos22 Was eliminated @ 5.79
Bot - 4 Got the trade @ 5.79
angelos22 Traded out @ 5.79
Round Ended @ 6.22

Round #2 Recap Round length: 0:20 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 153.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 198.9 ft.
angelos22 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 2 Swabs 0 Ran 272.4 ft.
CTPolarity Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 1 Ran 177.9 ft.

Round #2 Event log

angelos22 Chopped a ball @ 0.57
CTPolarity Was eliminated @ 4.20
angelos22 Got a kill @ 4.20
CTPolarity Got bonus balled @ 4.30
angelos22 Hit a bonus ball @ 4.30
Bot - 2 Got a kill @ 4.84
angelos22 Was eliminated @ 4.84
CTPolarity Took over bot @ 5.60
angelos22 Took over bot @ 5.95
angelos22 Was eliminated @ 7.63
Bot - 4 Got a kill @ 7.63
angelos22 Took over bot @ 9.25
angelos22 Chopped a ball @ 12.53
CTPolarity Swabbed @ 13.20
angelos22 Was eliminated @ 20.44
CTPolarity Got a kill @ 20.44
Round Ended @ 20.87

Round #3 Recap Round length: 0:33 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 177.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 164.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 158.5 ft.
angelos22 Got 2 kills Took 0 bounces Fired 81 shots Reloads 1 Chops 1 Swabs 0 Ran 345.2 ft.
CTPolarity Got 3 kills Took 0 bounces Fired 113 shots Reloads 2 Chops 0 Swabs 0 Ran 292.5 ft.

Round #3 Event log

angelos22 Chopped a ball @ 0.59
Bot - 3 Got a kill @ 4.27
CTPolarity Was eliminated @ 4.27
CTPolarity Got bonus balled @ 4.40
Bot - 3 Hit a bonus ball @ 4.40
Bot - 3 Was eliminated @ 4.48
CTPolarity Got a kill @ 4.48
Bot - 3 Traded out @ 4.48
CTPolarity Got the trade @ 4.48
Bot - 3 Hit a bonus ball @ 4.52
CTPolarity Got bonus balled @ 4.52
CTPolarity Took over bot @ 5.60
angelos22 Was eliminated @ 8.12
CTPolarity Got a kill @ 8.12
angelos22 Took over bot @ 10.32
CTPolarity Reloaded @ 12.81
angelos22 Got a kill @ 13.63
CTPolarity Was eliminated @ 13.63
Bot - 2 Chopped a ball @ 14.46
CTPolarity Took over bot @ 15.14
angelos22 Reloaded @ 17.28
CTPolarity Reloaded @ 20.43
CTPolarity Got a kill @ 32.95
angelos22 Was eliminated @ 32.95
CTPolarity Was eliminated @ 33.36
CTPolarity Traded out @ 33.36
angelos22 Got the trade @ 33.36
angelos22 Got a kill @ 33.36
Round Ended @ 33.37

Round #4 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 152.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 156.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 1 Ran 255.9 ft.
angelos22 Got 0 kills Took 0 bounces Fired 79 shots Reloads 1 Chops 0 Swabs 0 Ran 268.9 ft.
CTPolarity Got 2 kills Took 0 bounces Fired 128 shots Reloads 1 Chops 1 Swabs 0 Ran 422.3 ft.

Round #4 Event log

CTPolarity Was eliminated @ 3.00
Bot - 1 Got a kill @ 3.00
Bot - 1 Hit a bonus ball @ 3.12
CTPolarity Got bonus balled @ 3.12
CTPolarity Got a kill @ 3.13
Bot - 1 Was eliminated @ 3.13
Bot - 1 Traded out @ 3.13
CTPolarity Got the trade @ 3.13
CTPolarity Took over bot @ 5.03
Bot - 4 Got a kill @ 5.10
angelos22 Was eliminated @ 5.10
angelos22 Took over bot @ 6.47
Bot - 4 Chopped a ball @ 7.03
Bot - 4 Swabbed @ 17.27
CTPolarity Reloaded @ 23.69
angelos22 Reloaded @ 24.05
CTPolarity Chopped a ball @ 34.08
angelos22 Was eliminated @ 34.56
CTPolarity Got a kill @ 34.56
angelos22 Got bonus balled @ 34.71
CTPolarity Hit a bonus ball @ 34.71
Round Ended @ 34.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback