2D Paintball
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1v1 - King of the Hill

1v1 Strong Side by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 90 csutt 3 0 3 Un-ranked 4
#2 0 Bot - 1 0 0 0 N/A 0
#3 0 Seal 0 3 0 Un-ranked 3
Campaign

2D Paintball Match Log #422024 (04-01-2020 @ 09:41pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.6 ft.
Seal Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 103.6 ft.
csutt Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 128.3 ft.

Round #1 Event log

Seal Was eliminated @ 15.99
csutt Got a kill @ 15.99
Round Ended @ 16.42

Round #2 Recap Round length: 0:07 / Team Red Scored

Seal Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 117.7 ft.
csutt Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.

Round #2 Event log

Seal Was eliminated @ 6.91
csutt Got a kill @ 6.91
Round Ended @ 7.34

Round #3 Recap Round length: 0:08 / Team Red Scored

Seal Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 95 ft.
csutt Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.

Round #3 Event log

Seal Chopped a ball @ 7.91
Seal Was eliminated @ 8.17
csutt Got a kill @ 8.17
Round Ended @ 8.59

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback