2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 U2LN 4 1 4 Un-ranked 3
#2 101 Bot - 2 5 0 5 N/A 0
#3 50 Bot - 4 0 1 0 N/A 0
#4 16 Bot - 3 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #422038 (04-01-2020 @ 10:24pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 189.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 1 Swabs 0 Ran 162.5 ft.
U2LN Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 109.2 ft.

Round #1 Event log

Bot - 2 Got a kill @ 2.87
Bot - 3 Was eliminated @ 2.87
Bot - 1 Was eliminated @ 6.91
Bot - 2 Got a kill @ 6.91
Bot - 5 Chopped a ball @ 6.95
Bot - 2 Got a kill @ 10.72
Bot - 5 Was eliminated @ 10.72
Bot - 2 Hit a bonus ball @ 10.85
Bot - 5 Got bonus balled @ 10.85
Round Ended @ 11.01

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 172.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 215.1 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
U2LN Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.35
Bot - 3 Was eliminated @ 1.35
Bot - 2 Got a kill @ 9.21
Bot - 5 Was eliminated @ 9.21
Bot - 1 Was eliminated @ 12.03
U2LN Got a kill @ 12.03
Round Ended @ 12.45

Round #3 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 173.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 1 Ran 164.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 119.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 2 Swabs 1 Ran 234.5 ft.
U2LN Got 3 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 225.8 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 1.28
Bot - 1 Got a kill @ 2.29
Bot - 4 Was eliminated @ 2.29
Bot - 5 Chopped a ball @ 2.41
Bot - 3 Chopped a ball @ 3.17
Bot - 5 Swabbed @ 6.63
Bot - 3 Swabbed @ 9.28
U2LN Got a kill @ 15.46
Bot - 3 Was eliminated @ 15.46
U2LN Traded out @ 15.57
Bot - 3 Got the trade @ 15.57
U2LN Was eliminated @ 15.57
Bot - 3 Got a kill @ 15.57
U2LN Got bonus balled @ 15.69
Bot - 3 Hit a bonus ball @ 15.69
Bot - 3 Got bonus balled @ 15.84
U2LN Hit a bonus ball @ 15.84
U2LN Took over bot @ 18.65
Bot - 1 Was eliminated @ 27.94
U2LN Got a kill @ 27.94
U2LN Hit a bonus ball @ 28.03
Bot - 1 Got bonus balled @ 28.03
U2LN Chopped a ball @ 33.22
Bot - 5 Was eliminated @ 33.81
U2LN Got a kill @ 33.81
Round Ended @ 34.23

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback