2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 124 StockClassy 4 1 4 Un-ranked 1
#2 110 Bot - 4 3 0 3 N/A 0
#3 50 Bot - 2 2 1 2 N/A 0
#4 11 Anon-4761 1 4 0.2 Un-ranked 1
#5 10 Bot - 1 1 2 0.5 N/A 0
#6 1 Bot - 3 0 2 0 N/A 0
#7 0 Bot - 5 0 1 0 N/A 0
Campaign

2D Paintball Match Log #424387 (04-08-2020 @ 09:01pm)

Round #1 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 208 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
StockClassy Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 179.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 230.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 1.39
Bot - 2 Got a kill @ 1.39
Bot - 3 Was eliminated @ 8.34
Bot - 4 Got a kill @ 8.34
Bot - 1 Got a kill @ 8.81
Bot - 2 Was eliminated @ 8.81
Bot - 2 Got bonus balled @ 8.86
Bot - 3 Hit a bonus ball @ 8.86
Bot - 1 Was eliminated @ 30.32
StockClassy Got a kill @ 30.32
Bot - 1 Got bonus balled @ 30.52
StockClassy Hit a bonus ball @ 30.52
Round Ended @ 30.65

Round #2 Recap Round length: 0:18 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.
StockClassy Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 211.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.
Anon-4761 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.

Round #2 Event log

StockClassy Got a kill @ 4.85
Anon-4761 Was eliminated @ 4.85
StockClassy Was eliminated @ 5.19
Anon-4761 Got a kill @ 5.19
StockClassy Traded out @ 5.19
Anon-4761 Got the trade @ 5.19
Anon-4761 Took over bot @ 7.33
StockClassy Took over bot @ 7.39
Bot - 4 Got a kill @ 9.34
Anon-4761 Was eliminated @ 9.34
Anon-4761 Took over bot @ 11.32
StockClassy Got a kill @ 18.06
Anon-4761 Was eliminated @ 18.06
Round Ended @ 18.49

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
StockClassy Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Anon-4761 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 172.4 ft.

Round #3 Event log

Anon-4761 Chopped a ball @ 2.54
Bot - 3 Was eliminated @ 2.63
Bot - 4 Got a kill @ 2.63
Bot - 1 Was eliminated @ 10.01
StockClassy Got a kill @ 10.01
Bot - 2 Got a kill @ 11.05
Anon-4761 Was eliminated @ 11.05
Round Ended @ 11.47

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback