2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 kleek 4 1 4 Un-ranked 3
#2 110 LastMag 4 1 4 Un-ranked 27
#3 90 dflu 1 0 1 Un-ranked 2
#4 16 oodapiks 1 3 0.3 Un-ranked 8
#5 15 big_walt 1 3 0.3 Un-ranked 1
#6 0 wearish 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #424991 (04-10-2020 @ 06:12pm)

Round #1 Recap Round length: 0:14 / Team Blue Scored

oodapiks Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
wearish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
kleek Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 4.9 ft.
dflu Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 2 Swabs 1 Ran 124.6 ft.
LastMag Got 2 kills Took 1 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 0 Ran 121.4 ft.
big_walt Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 85.3 ft.

Round #1 Event log

dflu Chopped a ball @ 1.16
dflu Swabbed @ 2.12
big_walt Bounced a player @ 3.07
LastMag Took a bounce @ 3.07
big_walt Was eliminated @ 3.12
kleek Got a kill @ 3.12
kleek Hit a bonus ball @ 3.21
big_walt Got bonus balled @ 3.21
big_walt Got a kill @ 3.24
kleek Was eliminated @ 3.24
kleek Traded out @ 3.24
big_walt Got the trade @ 3.24
LastMag Chopped a ball @ 5.55
oodapiks Was eliminated @ 12.35
LastMag Got a kill @ 12.35
LastMag Got a kill @ 14.20
wearish Was eliminated @ 14.20
dflu Chopped a ball @ 14.47
Round Ended @ 14.62

Round #2 Recap Round length: 0:03 / Team Blue Scored

oodapiks Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 46 ft.
wearish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 78 ft.
kleek Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 7.9 ft.
dflu Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 49.6 ft.
LastMag Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.
big_walt Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 70 ft.

Round #2 Event log

wearish Was eliminated @ 1.40
LastMag Got a kill @ 1.40
kleek Got a kill @ 2.71
big_walt Was eliminated @ 2.71
oodapiks Was eliminated @ 2.94
kleek Got a kill @ 2.94
Round Ended @ 3.37

Round #3 Recap Round length: 0:06 / Team Blue Scored

oodapiks Got 1 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 107.7 ft.
wearish Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
kleek Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 17.9 ft.
dflu Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 111.3 ft.
LastMag Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 190.8 ft.
big_walt Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 53.1 ft.

Round #3 Event log

big_walt Was eliminated @ 1.04
dflu Got a kill @ 1.04
oodapiks Chopped a ball @ 2.40
kleek Got a kill @ 5.76
wearish Was eliminated @ 5.76
wearish Got bonus balled @ 5.87
kleek Hit a bonus ball @ 5.87
oodapiks Took a bounce @ 6.15
LastMag Bounced a player @ 6.15
oodapiks Got a kill @ 6.19
LastMag Was eliminated @ 6.19
oodapiks Hit a bonus ball @ 6.29
LastMag Got bonus balled @ 6.29
oodapiks Was eliminated @ 6.42
LastMag Got a kill @ 6.42
LastMag Got the trade @ 6.42
oodapiks Traded out @ 6.42
Round Ended @ 6.84

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback