2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
58 - 35
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 423 Knavery 40 12 3.3 Un-ranked 19
#2 162 Bot - 3 13 21 0.6 N/A 0
#3 151 Bot - 1 11 18 0.6 N/A 0
#4 121 Vossen96 11 10 1.1 Un-ranked 2
#5 112 Bot - 5 11 18 0.6 N/A 0
#6 58 Bot - 4 5 11 0.4 N/A 0
#7 6 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #426913 (04-18-2020 @ 09:00am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 2 Got 1 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 1 Swabs 1 Ran 122.6 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 64 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 49 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 83.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 17.2 ft.
Knavery Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 46.7 ft.
Vossen96 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 205.5 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 30.98
Bot - 2 Swabbed @ 36.83
Bot - 2 Bounced a player @ 38.57
Bot - 2 Got a kill @ 44.16
Vossen96 Got a kill @ 185.68
Bot - 5 Was eliminated @ 189.32
Vossen96 Got a kill @ 189.32
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback