2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #1 by Jer
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 BeatDOWN 4 1 4 Un-ranked 43
#2 66 helixhalo 3 5 0.6 Un-ranked 2
#3 15 Bot - 1 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #427619 (04-21-2020 @ 10:56am)

Round #1 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
helixhalo Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 2 Swabs 0 Ran 134.5 ft.

Round #1 Event log

helixhalo Chopped a ball @ 1.96
helixhalo Chopped a ball @ 15.77
Bot - 1 Was eliminated @ 18.24
helixhalo Got a kill @ 18.24
Bot - 1 Got bonus balled @ 18.34
helixhalo Hit a bonus ball @ 18.34
Round Ended @ 18.52

Round #2 Recap Round length: 0:58 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 181.6 ft.
helixhalo Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 1 Swabs 0 Ran 228.6 ft.

Round #2 Event log

helixhalo Chopped a ball @ 51.94
Bot - 1 Was eliminated @ 58.05
helixhalo Got a kill @ 58.05
Round Ended @ 58.48

Round #3 Recap Round length: 0:06 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
BeatDOWN Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 21.6 ft.
helixhalo Got 1 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.

Round #3 Event log

BeatDOWN Bounced a player @ 5.73
helixhalo Took a bounce @ 5.73
BeatDOWN Got a kill @ 5.83
helixhalo Was eliminated @ 5.83
BeatDOWN Traded out @ 5.83
BeatDOWN Was eliminated @ 5.83
helixhalo Got a kill @ 5.83
helixhalo Got the trade @ 5.83
Round Ended @ 6.26

Round #4 Recap Round length: 0:11 / Team Blue Scored

BeatDOWN Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 72.9 ft.
helixhalo Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.

Round #4 Event log

helixhalo Was eliminated @ 11.23
BeatDOWN Got a kill @ 11.23
BeatDOWN Hit a bonus ball @ 11.35
helixhalo Got bonus balled @ 11.35
Round Ended @ 11.52

Round #5 Recap Round length: 0:30 / Team Blue Scored

BeatDOWN Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
helixhalo Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 2 Swabs 1 Ran 133.4 ft.

Round #5 Event log

helixhalo Chopped a ball @ 9.48
helixhalo Swabbed @ 14.23
helixhalo Chopped a ball @ 21.87
BeatDOWN Got a kill @ 30.07
helixhalo Was eliminated @ 30.07
Round Ended @ 30.50

Round #6 Recap Round length: 0:10 / Team Blue Scored

BeatDOWN Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 31.6 ft.
helixhalo Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.

Round #6 Event log

BeatDOWN Got a kill @ 10.31
helixhalo Was eliminated @ 10.31
Round Ended @ 10.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback