2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

1v1 Alpha Map #3 by Jer
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 BeatDOWN 5 3 1.6 Un-ranked 43
#2 62 helixhalo 3 5 0.6 Un-ranked 2
Campaign

2D Paintball Match Log #427622 (04-21-2020 @ 11:03am)

Round #1 Recap Round length: 0:04 / Round Draw!

BeatDOWN Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 21.6 ft.
helixhalo Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.

Round #1 Event log

BeatDOWN Was eliminated @ 4.12
helixhalo Got a kill @ 4.12
BeatDOWN Got a kill @ 4.17
helixhalo Was eliminated @ 4.17
BeatDOWN Got the trade @ 4.17
helixhalo Traded out @ 4.17
BeatDOWN Got bonus balled @ 4.23
helixhalo Hit a bonus ball @ 4.23
Round Ended @ 4.40

Round #2 Recap Round length: 0:04 / Team Red Scored

BeatDOWN Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 47.7 ft.
helixhalo Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 111 ft.

Round #2 Event log

BeatDOWN Chopped a ball @ 1.59
BeatDOWN Bounced a player @ 3.09
helixhalo Took a bounce @ 3.09
BeatDOWN Got a kill @ 4.52
helixhalo Was eliminated @ 4.52
BeatDOWN Hit a bonus ball @ 4.58
helixhalo Got bonus balled @ 4.58
BeatDOWN Hit a bonus ball @ 4.67
helixhalo Got bonus balled @ 4.67
Round Ended @ 4.74

Round #3 Recap Round length: 0:06 / Team Red Scored

BeatDOWN Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 26.4 ft.
helixhalo Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 107.9 ft.

Round #3 Event log

BeatDOWN Got a kill @ 5.97
helixhalo Was eliminated @ 5.97
Round Ended @ 6.39

Round #4 Recap Round length: 0:10 / Team Blue Scored

BeatDOWN Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
helixhalo Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 222.9 ft.

Round #4 Event log

BeatDOWN Was eliminated @ 10.10
helixhalo Got a kill @ 10.10
Round Ended @ 10.52

Round #5 Recap Round length: 0:11 / Round Draw!

BeatDOWN Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 73.3 ft.
helixhalo Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.

Round #5 Event log

helixhalo Was eliminated @ 11.27
BeatDOWN Got a kill @ 11.27
BeatDOWN Was eliminated @ 11.32
helixhalo Got a kill @ 11.32
BeatDOWN Traded out @ 11.32
helixhalo Got the trade @ 11.32
BeatDOWN Got bonus balled @ 11.68
helixhalo Hit a bonus ball @ 11.68
Round Ended @ 11.70

Round #6 Recap Round length: 0:01 / Team Red Scored

BeatDOWN Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 35.9 ft.
helixhalo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 45.9 ft.

Round #6 Event log

BeatDOWN Got a kill @ 0.75
helixhalo Was eliminated @ 0.75
Round Ended @ 1.17

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback