2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 GomesManuel 3 1 3 Un-ranked 4
#2 100 Bot - 1 4 2 2 N/A 0
#3 95 Bot - 3 3 2 1.5 N/A 0
#4 68 OGKUSHSMOKE 4 4 1 Un-ranked 2
#5 41 Bot - 4 1 0 1 N/A 0
#6 0 Anon-3886 0 3 0 Un-ranked 1
#7 0 Bot - 2 0 3 0 N/A 0
#8 0 venpresath 0 3 0 Un-ranked 4
Campaign

2D Paintball Match Log #427858 (04-22-2020 @ 11:24am)

Round #1 Recap Round length: 0:33 / Team Blue Scored

Anon-3886 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 195.6 ft.
OGKUSHSMOKE Got 2 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 206.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 214.5 ft.
GomesManuel Got 0 kills Took 3 bounces Fired 217 shots Reloads 1 Chops 2 Swabs 1 Ran 109.7 ft.

Round #1 Event log

GomesManuel Chopped a ball @ 1.61
Bot - 1 Got a kill @ 2.50
Bot - 2 Was eliminated @ 2.50
Bot - 3 Was eliminated @ 16.40
OGKUSHSMOKE Got a kill @ 16.40
OGKUSHSMOKE Hit a bonus ball @ 16.50
Bot - 3 Got bonus balled @ 16.50
OGKUSHSMOKE Hit a bonus bounce @ 16.60
Bot - 3 Got bonus bounced @ 16.60
GomesManuel Swabbed @ 17.19
GomesManuel Reloaded @ 18.50
Bot - 1 Was eliminated @ 21.78
OGKUSHSMOKE Got a kill @ 21.78
OGKUSHSMOKE Hit a bonus ball @ 21.85
Bot - 1 Got bonus balled @ 21.85
Bot - 1 Got bonus balled @ 22.00
OGKUSHSMOKE Hit a bonus ball @ 22.00
GomesManuel Chopped a ball @ 27.88
Bot - 4 Bounced a player @ 32.90
GomesManuel Took a bounce @ 32.90
Bot - 4 Got a kill @ 33.05
GomesManuel Was eliminated @ 33.05
Bot - 4 Hit a bonus bounce @ 33.20
GomesManuel Got bonus bounced @ 33.20
Bot - 4 Hit a bonus bounce @ 33.35
GomesManuel Got bonus bounced @ 33.35
Bot - 4 Hit a bonus ball @ 33.36
GomesManuel Got bonus balled @ 33.36
Round Ended @ 33.43

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 5.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 123.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
OGKUSHSMOKE Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 1 Swabs 0 Ran 111.3 ft.
venpresath Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 120.8 ft.
GomesManuel Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 80.3 ft.

Round #2 Event log

OGKUSHSMOKE Chopped a ball @ 1.20
Bot - 3 Got a kill @ 2.36
OGKUSHSMOKE Was eliminated @ 2.36
Bot - 3 Got a kill @ 2.45
venpresath Was eliminated @ 2.45
OGKUSHSMOKE Took over bot @ 4.47
Bot - 1 Got a kill @ 6.25
OGKUSHSMOKE Was eliminated @ 6.25
Round Ended @ 6.68

Round #3 Recap Round length: 0:51 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
OGKUSHSMOKE Got 2 kills Took 2 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 236.6 ft.
venpresath Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 1 Ran 188.2 ft.
GomesManuel Got 2 kills Took 0 bounces Fired 230 shots Reloads 1 Chops 2 Swabs 1 Ran 207.2 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.58
Bot - 2 Was eliminated @ 3.58
Bot - 1 Was eliminated @ 5.64
OGKUSHSMOKE Got a kill @ 5.64
Bot - 1 Got bonus balled @ 5.66
OGKUSHSMOKE Hit a bonus ball @ 5.66
OGKUSHSMOKE Bounced a player @ 8.61
Bot - 3 Took a bounce @ 8.61
Bot - 3 Was eliminated @ 8.63
OGKUSHSMOKE Got a kill @ 8.63
OGKUSHSMOKE Hit a bonus ball @ 8.81
Bot - 3 Got bonus balled @ 8.81
OGKUSHSMOKE Took a bounce @ 9.18
Bot - 3 Bounced a player @ 9.18
GomesManuel Chopped a ball @ 11.83
GomesManuel Chopped a ball @ 14.83
OGKUSHSMOKE Was eliminated @ 22.72
GomesManuel Got a kill @ 22.72
OGKUSHSMOKE Got bonus balled @ 22.92
GomesManuel Hit a bonus ball @ 22.92
venpresath Swabbed @ 31.67
GomesManuel Reloaded @ 34.31
GomesManuel Swabbed @ 37.38
venpresath Was eliminated @ 50.84
GomesManuel Got a kill @ 50.84
Round Ended @ 51.26

Round #4 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
OGKUSHSMOKE Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 29.2 ft.
venpresath Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 113.7 ft.
GomesManuel Got 1 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 23.6 ft.

Round #4 Event log

Bot - 2 Bounced a player @ 5.26
GomesManuel Took a bounce @ 5.26
Bot - 2 Was eliminated @ 5.48
GomesManuel Got a kill @ 5.48
Bot - 3 Got a kill @ 6.30
OGKUSHSMOKE Was eliminated @ 6.30
Bot - 1 Got a kill @ 8.37
venpresath Was eliminated @ 8.37
Round Ended @ 8.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback