2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 Xander 6 2 3 Un-ranked 8
#2 45 Bot - 3 2 1 2 N/A 0
#3 35 Bot - 1 1 1 1 N/A 0
#4 35 Bot - 2 3 3 1 N/A 0
#5 16 Bot - 4 1 3 0.3 N/A 0
#6 0 Anon-8074 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #431610 (05-08-2020 @ 03:02pm)

Round #1 Recap Round length: 1:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 212.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 264.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Anon-8074 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Xander Got 3 kills Took 0 bounces Fired 12 shots Reloads 1 Chops 0 Swabs 0 Ran 356.8 ft.

Round #1 Event log

Bot - 2 Got a kill @ 5.79
Bot - 3 Was eliminated @ 5.79
Xander Got a kill @ 10.58
Bot - 4 Was eliminated @ 10.58
Xander Hit a bonus ball @ 10.74
Bot - 4 Got bonus balled @ 10.74
Xander Was eliminated @ 10.79
Bot - 4 Got a kill @ 10.79
Bot - 4 Got the trade @ 10.79
Xander Traded out @ 10.79
Bot - 4 Hit a bonus ball @ 10.92
Xander Got bonus balled @ 10.92
Xander Took over bot @ 32.64
Xander Reloaded @ 35.58
Xander Got a kill @ 52.88
Bot - 2 Was eliminated @ 52.88
Anon-8074 Was eliminated @ 62.27
Xander Got a kill @ 62.27
Round Ended @ 62.70

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 134.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Anon-8074 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Xander Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.66
Bot - 2 Was eliminated @ 3.66
Bot - 3 Got a kill @ 6.61
Bot - 4 Was eliminated @ 6.61
Anon-8074 Was eliminated @ 11.55
Xander Got a kill @ 11.55
Round Ended @ 11.97

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 161 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 158.1 ft.
Anon-8074 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Xander Got 2 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 248.2 ft.

Round #3 Event log

Bot - 3 Got a kill @ 8.17
Bot - 4 Was eliminated @ 8.17
Bot - 4 Chopped a ball @ 8.38
Bot - 1 Was eliminated @ 8.67
Bot - 2 Got a kill @ 8.67
Bot - 2 Was eliminated @ 14.24
Xander Got a kill @ 14.24
Bot - 2 Got the trade @ 14.49
Bot - 2 Got a kill @ 14.49
Xander Was eliminated @ 14.49
Xander Traded out @ 14.49
Xander Took over bot @ 16.42
Anon-8074 Was eliminated @ 22.83
Xander Got a kill @ 22.83
Round Ended @ 23.25

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback