2D Paintball
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D3 - Novice 3v3 👀

by
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Peanut 5 4 1.2 Un-ranked 0
#2 91 Equilibrium 4 5 0.8 Un-ranked 0
Campaign

2D Paintball Match Log #43405 (03-31-2016 @ 11:28pm)

Round #1 Recap Round length: 0:16 / Team Red Scored

Peanut Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 214.3 ft.
Equilibrium Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 253.6 ft.

Round #1 Event log

Peanut Was eliminated @ 16.07
Equilibrium Got a kill @ 16.07
Peanut Got bonus balled @ 16.12
Equilibrium Hit a bonus ball @ 16.12

Round #2 Recap Round length: 0:10 / Team Red Scored

Peanut Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 106.7 ft.
Equilibrium Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 83.6 ft.

Round #2 Event log

Peanut Was eliminated @ 9.96
Equilibrium Got a kill @ 9.96

Round #3 Recap Round length: 0:15 / Round Draw!

Peanut Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Equilibrium Got 1 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.

Round #3 Event log

Peanut Bounced a player @ 8.28
Equilibrium Took a bounce @ 8.28
Peanut Was eliminated @ 15.48
Equilibrium Got a kill @ 15.48
Peanut Got a kill @ 15.69
Equilibrium Was eliminated @ 15.69

Round #4 Recap Round length: 0:08 / Round Draw!

Peanut Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.
Equilibrium Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 1 Ran 151.1 ft.

Round #4 Event log

Equilibrium Chopped a ball @ 4.05
Equilibrium Swabbed @ 6.02
Peanut Got a kill @ 7.63
Equilibrium Was eliminated @ 7.63
Peanut Was eliminated @ 7.68
Equilibrium Got a kill @ 7.68

Round #5 Recap Round length: 0:09 / Team Blue Scored

Peanut Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 135.4 ft.
Equilibrium Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 76.4 ft.

Round #5 Event log

Peanut Got a kill @ 8.70
Equilibrium Was eliminated @ 8.70

Round #6 Recap Round length: 0:10 / Team Blue Scored

Peanut Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 57.8 ft.
Equilibrium Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 208 ft.

Round #6 Event log

Peanut Got a kill @ 10.40
Equilibrium Was eliminated @ 10.40

Round #7 Recap Round length: 0:13 / Team Blue Scored

Peanut Got 1 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 95.8 ft.
Equilibrium Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 224 ft.

Round #7 Event log

Equilibrium Was eliminated @ 13.30
Peanut Got a kill @ 13.30
Peanut Took a bounce @ 13.33
Equilibrium Bounced a player @ 13.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback