2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 155 Eman22 8 1 8 Un-ranked 117
#2 85 Bot - 2 1 0 1 N/A 0
#3 50 Bot - 4 0 0 0 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Tournament

2D Paintball Match Log #435196 (05-27-2020 @ 08:04am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Eman22 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 107.8 ft.

Round #1 Event log

Bot - 1 Took a bounce @ 0.55
Eman22 Bounced a player @ 0.55
Bot - 1 Was eliminated @ 0.57
Eman22 Got a kill @ 0.57
Bot - 5 Was eliminated @ 5.29
Eman22 Got a kill @ 5.29
Bot - 2 Got a kill @ 9.44
Bot - 3 Was eliminated @ 9.44
Round Ended @ 9.87

Round #2 Recap Round length: 0:37 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 191 shots Reloads 1 Chops 0 Swabs 0 Ran 235.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 172 shots Reloads 0 Chops 0 Swabs 0 Ran 234.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 200.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 184 shots Reloads 1 Chops 1 Swabs 1 Ran 215.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 151.8 ft.
Eman22 Got 3 kills Took 0 bounces Fired 176 shots Reloads 1 Chops 0 Swabs 0 Ran 212.9 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 7.65
Bot - 4 Swabbed @ 13.17
Bot - 5 Was eliminated @ 14.88
Eman22 Got a kill @ 14.88
Bot - 5 Got bonus balled @ 15.18
Eman22 Hit a bonus ball @ 15.18
Bot - 3 Was eliminated @ 22.91
Eman22 Got a kill @ 22.91
Bot - 3 Got bonus balled @ 23.07
Eman22 Hit a bonus ball @ 23.07
Bot - 1 Reloaded @ 35.33
Eman22 Reloaded @ 36.57
Bot - 1 Was eliminated @ 36.98
Eman22 Got a kill @ 36.98
Bot - 4 Reloaded @ 37.12
Round Ended @ 37.41

Round #3 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 153 shots Reloads 0 Chops 1 Swabs 1 Ran 226 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 158 shots Reloads 0 Chops 1 Swabs 0 Ran 220.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 0 Ran 138.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
Eman22 Got 3 kills Took 1 bounces Fired 162 shots Reloads 0 Chops 1 Swabs 0 Ran 206.1 ft.

Round #3 Event log

Eman22 Got a kill @ 0.72
Bot - 5 Was eliminated @ 0.72
Eman22 Was eliminated @ 8.37
Bot - 1 Got a kill @ 8.37
Bot - 1 Bounced a player @ 9.37
Bot - 2 Took a bounce @ 9.37
Eman22 Took over bot @ 9.50
Bot - 3 Chopped a ball @ 9.78
Bot - 3 Was eliminated @ 14.02
Eman22 Got a kill @ 14.02
Eman22 Chopped a ball @ 15.98
Bot - 1 Chopped a ball @ 19.61
Bot - 1 Swabbed @ 24.88
Bot - 2 Chopped a ball @ 29.42
Bot - 1 Was eliminated @ 30.09
Eman22 Got a kill @ 30.09
Bot - 1 Bounced a player @ 30.34
Eman22 Took a bounce @ 30.34
Round Ended @ 30.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback