2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 118 pwhitty 4 0 4 Un-ranked 4
#2 83 Bot - 2 3 1 3 N/A 0
#3 70 Bot - 4 2 1 2 N/A 0
#4 10 Bot - 1 1 3 0.3 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #436552 (06-04-2020 @ 06:18pm)

Round #1 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 135 ft.
pwhitty Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 1.42
pwhitty Got a kill @ 1.42
Bot - 3 Was eliminated @ 2.24
Bot - 2 Got a kill @ 2.24
Bot - 3 Got bonus balled @ 2.36
Bot - 2 Hit a bonus ball @ 2.36
Bot - 2 Hit a bonus ball @ 2.49
Bot - 3 Got bonus balled @ 2.49
Bot - 2 Got a kill @ 6.98
Bot - 1 Was eliminated @ 6.98
pwhitty Hit a bonus ball @ 7.11
Bot - 1 Got bonus balled @ 7.11
Bot - 2 Hit a bonus ball @ 7.11
Bot - 1 Got bonus balled @ 7.11
pwhitty Hit a bonus ball @ 7.16
Bot - 1 Got bonus balled @ 7.16
Round Ended @ 7.19

Round #2 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
pwhitty Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.50
Bot - 5 Was eliminated @ 1.50
Bot - 1 Bounced a player @ 2.06
Bot - 2 Took a bounce @ 2.06
Bot - 1 Got a kill @ 2.08
Bot - 2 Was eliminated @ 2.08
Bot - 1 Was eliminated @ 2.49
Bot - 2 Got a kill @ 2.49
Bot - 1 Traded out @ 2.49
Bot - 2 Got the trade @ 2.49
pwhitty Got a kill @ 3.77
Bot - 3 Was eliminated @ 3.77
Round Ended @ 4.19

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
pwhitty Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.

Round #3 Event log

Bot - 3 Got a kill @ 1.41
Bot - 4 Was eliminated @ 1.41
Bot - 4 Got a kill @ 1.91
Bot - 5 Was eliminated @ 1.91
Bot - 1 Was eliminated @ 3.23
pwhitty Got a kill @ 3.23
Bot - 1 Got bonus balled @ 3.48
pwhitty Hit a bonus ball @ 3.48
pwhitty Got a kill @ 7.30
Bot - 3 Was eliminated @ 7.30
Round Ended @ 7.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback