2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 Ryder5115 5 1 5 Un-ranked 10
#2 82 Bot - 4 3 1 3 N/A 0
#3 61 Bot - 2 1 1 1 N/A 0
#4 25 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 1 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #438849 (06-20-2020 @ 12:43am)

Round #1 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Ryder5115 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 183.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 145.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 126.6 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 1.95
Bot - 1 Got a kill @ 1.95
Bot - 4 Got bonus balled @ 2.09
Bot - 3 Hit a bonus ball @ 2.09
Bot - 1 Was eliminated @ 2.40
Bot - 4 Got a kill @ 2.40
Bot - 1 Traded out @ 2.41
Bot - 4 Got the trade @ 2.41
Bot - 2 Got a kill @ 4.46
Bot - 3 Was eliminated @ 4.46
Bot - 3 Chopped a ball @ 4.49
Bot - 3 Got bonus balled @ 4.59
Bot - 2 Hit a bonus ball @ 4.59
Ryder5115 Got a kill @ 6.74
Bot - 5 Was eliminated @ 6.74
Ryder5115 Was eliminated @ 6.76
Bot - 5 Got a kill @ 6.76
Ryder5115 Traded out @ 6.76
Bot - 5 Got the trade @ 6.76
Round Ended @ 7.17

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Ryder5115 Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 193.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.

Round #2 Event log

Ryder5115 Got a kill @ 4.80
Bot - 3 Was eliminated @ 4.80
Bot - 1 Was eliminated @ 9.73
Bot - 4 Got a kill @ 9.73
Ryder5115 Got a kill @ 15.61
Bot - 5 Was eliminated @ 15.61
Round Ended @ 16.04

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 124 ft.
Ryder5115 Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 247.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 123.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 2.04
Bot - 4 Got a kill @ 2.04
Bot - 3 Got bonus balled @ 2.11
Bot - 4 Hit a bonus ball @ 2.11
Bot - 3 Got bonus balled @ 2.25
Bot - 4 Hit a bonus ball @ 2.25
Bot - 1 Was eliminated @ 5.32
Ryder5115 Got a kill @ 5.32
Bot - 2 Was eliminated @ 6.51
Bot - 5 Got a kill @ 6.51
Ryder5115 Got a kill @ 7.54
Bot - 5 Was eliminated @ 7.54
Round Ended @ 7.97

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback