2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Bot - 5 3 0 3 N/A 0
#2 96 Bot - 3 4 1 4 N/A 0
#3 76 Bot - 1 2 1 2 N/A 0
#4 10 Bot - 4 1 3 0.3 N/A 0
#5 8 Leggy 1 4 0.2 Un-ranked 2
#6 0 Bot - 2 0 2 0 N/A 0
Campaign

2D Paintball Match Log #439039 (06-21-2020 @ 11:24am)

Round #1 Recap Round length: 0:27 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 1 Ran 213.6 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 119.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 1 Swabs 1 Ran 188.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 243.2 ft.
Leggy Got 0 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 52.3 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 1.57
Bot - 1 Got a kill @ 1.57
Bot - 2 Was eliminated @ 1.90
Bot - 5 Got a kill @ 1.90
Bot - 1 Chopped a ball @ 5.51
Bot - 3 Chopped a ball @ 9.00
Bot - 1 Swabbed @ 12.70
Bot - 3 Swabbed @ 14.01
Bot - 3 Got a kill @ 27.55
Leggy Was eliminated @ 27.55
Round Ended @ 27.97

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 156.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
Leggy Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 108.5 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.96
Bot - 3 Got a kill @ 1.96
Bot - 1 Hit a bonus ball @ 2.30
Bot - 2 Got bonus balled @ 2.30
Bot - 3 Got a kill @ 7.71
Bot - 4 Was eliminated @ 7.71
Bot - 3 Hit a bonus ball @ 7.91
Bot - 4 Got bonus balled @ 7.91
Bot - 1 Got a kill @ 9.47
Leggy Was eliminated @ 9.47
Round Ended @ 9.90

Round #3 Recap Round length: 0:53 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 220.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 1 Swabs 0 Ran 149.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 235.9 ft.
Leggy Got 1 kills Took 0 bounces Fired 192 shots Reloads 1 Chops 0 Swabs 1 Ran 230.2 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.58
Bot - 4 Got a kill @ 1.58
Bot - 3 Got a kill @ 1.76
Bot - 4 Was eliminated @ 1.76
Bot - 3 Got the trade @ 1.76
Bot - 4 Traded out @ 1.76
Bot - 3 Chopped a ball @ 1.95
Bot - 5 Got a kill @ 5.64
Leggy Was eliminated @ 5.64
Leggy Took over bot @ 8.11
Bot - 1 Was eliminated @ 34.45
Leggy Got a kill @ 34.45
Leggy Swabbed @ 38.11
Leggy Reloaded @ 39.11
Bot - 5 Got a kill @ 53.67
Leggy Was eliminated @ 53.67
Leggy Got bonus balled @ 53.85
Bot - 5 Hit a bonus ball @ 53.85
Round Ended @ 53.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback