2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 171 edp 8 1 8 Un-ranked 14
#2 75 Bot - 2 0 0 0 N/A 0
#3 60 Bot - 4 1 0 1 N/A 0
#4 15 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 2 0 N/A 0
#6 0 mb123 0 3 0 Un-ranked 3
#7 0 Anon-1179 0 0 0 Un-ranked 1
Campaign

2D Paintball Match Log #439587 (06-25-2020 @ 12:27pm)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 166 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
mb123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
edp Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 225.3 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 2.55
Bot - 4 Got a kill @ 2.55
edp Chopped a ball @ 3.40
Bot - 1 Was eliminated @ 8.44
edp Got a kill @ 8.44
mb123 Was eliminated @ 10.65
edp Got a kill @ 10.65
Round Ended @ 11.08

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 138.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
mb123 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
edp Got 3 kills Took 1 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 249.3 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 2.54
edp Took a bounce @ 2.54
Bot - 1 Got a kill @ 3.04
edp Was eliminated @ 3.04
edp Took over bot @ 5.05
edp Got a kill @ 9.10
Bot - 1 Was eliminated @ 9.10
edp Bounced a player @ 10.21
mb123 Took a bounce @ 10.21
Bot - 3 Was eliminated @ 10.62
edp Got a kill @ 10.62
mb123 Was eliminated @ 10.64
edp Got a kill @ 10.64
mb123 Got bonus balled @ 10.87
edp Hit a bonus ball @ 10.87
mb123 Got bonus balled @ 10.87
edp Hit a bonus ball @ 10.87
Round Ended @ 11.05

Round #3 Recap Round length: 0:09 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1179 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 153.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 1 Swabs 0 Ran 155.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 26.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
mb123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
edp Got 3 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 270.5 ft.

Round #3 Event log

Bot - 3 Took over bot @ 1.59
Bot - 1 Was eliminated @ 5.20
edp Got a kill @ 5.20
Bot - 2 Chopped a ball @ 5.74
Bot - 3 Was eliminated @ 6.65
edp Got a kill @ 6.65
Bot - 3 Got bonus balled @ 6.70
edp Hit a bonus ball @ 6.70
mb123 Was eliminated @ 8.73
edp Got a kill @ 8.73
Round Ended @ 9.16

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback