2D Paintball
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D5 - Rookie 3v3

Vacationland Open by jowalik
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 Bot - 1 4 1 4 N/A 0
#2 101 Bot - 3 2 0 2 N/A 0
#3 55 Bot - 5 3 2 1.5 N/A 0
#4 30 Bot - 2 3 3 1 N/A 0
#5 0 Bot - 4 0 2 0 N/A 0
#6 0 mbl123 0 4 0 Un-ranked 4
Campaign

2D Paintball Match Log #440704 (07-06-2020 @ 11:51am)

Round #1 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 1 Ran 253.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
mbl123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.3 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.52
Bot - 4 Was eliminated @ 2.52
Bot - 1 Was eliminated @ 4.35
Bot - 2 Got a kill @ 4.35
Bot - 2 Got a kill @ 9.60
Bot - 5 Was eliminated @ 9.60
Bot - 2 Was eliminated @ 10.00
Bot - 5 Got a kill @ 10.00
Bot - 2 Traded out @ 10.00
Bot - 5 Got the trade @ 10.00
Bot - 3 Chopped a ball @ 20.48
Bot - 3 Swabbed @ 25.80
Bot - 3 Got a kill @ 33.95
mbl123 Was eliminated @ 33.95
Round Ended @ 34.38

Round #2 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 161.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 192.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
mbl123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 118.2 ft.

Round #2 Event log

Bot - 2 Got a kill @ 6.87
Bot - 5 Was eliminated @ 6.87
Bot - 2 Was eliminated @ 7.01
Bot - 5 Got a kill @ 7.01
Bot - 2 Traded out @ 7.01
Bot - 5 Got the trade @ 7.01
Bot - 3 Got a kill @ 8.62
Bot - 4 Was eliminated @ 8.62
Bot - 3 Hit a bonus ball @ 8.90
Bot - 4 Got bonus balled @ 8.90
Bot - 1 Got a kill @ 13.68
mbl123 Was eliminated @ 13.68
Round Ended @ 14.11

Round #3 Recap Round length: 0:30 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 1 Swabs 0 Ran 211.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 134.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 1 Swabs 1 Ran 267.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 165 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 1 Swabs 1 Ran 182.3 ft.
mbl123 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 110.5 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.21
Bot - 5 Got a kill @ 1.21
Bot - 5 Chopped a ball @ 2.12
Bot - 1 Got a kill @ 4.20
mbl123 Was eliminated @ 4.20
Bot - 3 Chopped a ball @ 6.48
Bot - 5 Swabbed @ 7.81
Bot - 4 Chopped a ball @ 8.17
Bot - 3 Swabbed @ 12.37
Bot - 4 Swabbed @ 12.68
Bot - 1 Chopped a ball @ 14.64
mbl123 Took over bot @ 17.51
Bot - 1 Got a kill @ 29.91
mbl123 Was eliminated @ 29.91
Round Ended @ 30.34

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback