2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 186 AMDmike 7 0 7 Un-ranked 1
#2 91 Bot - 2 1 0 1 N/A 0
#3 90 Bot - 1 1 0 1 N/A 0
#4 0 yungbergz 0 3 0 Un-ranked 3
#5 0 CORVUS 0 3 0 Un-ranked 2
#6 0 Mobster 0 3 0 Un-ranked 18
Campaign

2D Paintball Match Log #448520 (08-21-2020 @ 08:00pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 121.5 ft.
yungbergz Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 53.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
AMDmike Got 2 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 27.3 ft.
CORVUS Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 13.8 ft.
Mobster Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 35.4 ft.

Round #1 Event log

AMDmike Got a kill @ 0.86
CORVUS Was eliminated @ 0.86
AMDmike Got a kill @ 1.12
Mobster Was eliminated @ 1.12
AMDmike Hit a bonus bounce @ 1.17
CORVUS Got bonus bounced @ 1.17
AMDmike Hit a bonus bounce @ 1.22
Mobster Got bonus bounced @ 1.22
AMDmike Hit a bonus ball @ 1.25
Mobster Got bonus balled @ 1.25
AMDmike Chopped a ball @ 1.46
yungbergz Was eliminated @ 3.07
Bot - 2 Got a kill @ 3.07
yungbergz Got bonus balled @ 3.19
Bot - 2 Hit a bonus ball @ 3.19
Round Ended @ 3.35

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
yungbergz Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 29.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
AMDmike Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 35.6 ft.
CORVUS Got 0 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 9.9 ft.
Mobster Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 27.8 ft.

Round #2 Event log

Bot - 2 Bounced a player @ 1.11
CORVUS Took a bounce @ 1.11
Bot - 1 Got a kill @ 4.95
CORVUS Was eliminated @ 4.95
AMDmike Got a kill @ 6.78
Mobster Was eliminated @ 6.78
AMDmike Hit a bonus ball @ 6.96
Mobster Got bonus balled @ 6.96
yungbergz Was eliminated @ 8.08
AMDmike Got a kill @ 8.08
yungbergz Got bonus balled @ 8.11
AMDmike Hit a bonus ball @ 8.11
Round Ended @ 8.33

Round #3 Recap Round length: 0:02 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 127.2 ft.
yungbergz Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 14.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
AMDmike Got 3 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 49.4 ft.
CORVUS Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 12.9 ft.
Mobster Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 33.8 ft.

Round #3 Event log

AMDmike Got a kill @ 0.69
CORVUS Was eliminated @ 0.69
AMDmike Hit a bonus ball @ 0.86
CORVUS Got bonus balled @ 0.86
AMDmike Hit a bonus ball @ 0.97
CORVUS Got bonus balled @ 0.97
Bot - 1 Chopped a ball @ 1.81
yungbergz Was eliminated @ 1.84
AMDmike Got a kill @ 1.84
AMDmike Got a kill @ 1.93
Mobster Was eliminated @ 1.93
yungbergz Got bonus balled @ 2.12
AMDmike Hit a bonus ball @ 2.12
Round Ended @ 2.35

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback