2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Gumbot 5 0 5 Un-ranked 15
#2 81 Mobster 3 2 1.5 Un-ranked 18
#3 60 Bot - 3 1 0 1 N/A 0
#4 31 Bot - 4 2 3 0.6 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 2 0 3 0 N/A 0
Campaign

2D Paintball Match Log #448591 (08-22-2020 @ 07:26am)

Round #1 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 171.1 ft.
Gumbot Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 73.3 ft.
Mobster Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 94.9 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.16
Gumbot Got a kill @ 1.16
Bot - 4 Got a kill @ 4.85
Mobster Was eliminated @ 4.85
Bot - 4 Was eliminated @ 5.20
Gumbot Got a kill @ 5.20
Bot - 4 Got bonus bounced @ 5.35
Gumbot Hit a bonus bounce @ 5.35
Bot - 4 Got bonus balled @ 5.43
Gumbot Hit a bonus ball @ 5.43
Bot - 1 Was eliminated @ 6.51
Bot - 3 Got a kill @ 6.51
Round Ended @ 6.94

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 175.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
Gumbot Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 56.7 ft.
Mobster Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 36.2 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 0.80
Gumbot Got a kill @ 0.80
Bot - 1 Was eliminated @ 6.61
Mobster Got a kill @ 6.61
Bot - 1 Got bonus balled @ 6.89
Mobster Hit a bonus ball @ 6.89
Bot - 4 Was eliminated @ 7.59
Gumbot Got a kill @ 7.59
Round Ended @ 8.03

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 174.2 ft.
Gumbot Got 1 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 1 Swabs 1 Ran 98.2 ft.
Mobster Got 2 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 132.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.70
Mobster Got a kill @ 0.70
Bot - 1 Got bonus balled @ 0.72
Mobster Hit a bonus ball @ 0.72
Gumbot Chopped a ball @ 3.51
Mobster Was eliminated @ 5.91
Bot - 4 Got a kill @ 5.91
Mobster Got bonus balled @ 5.99
Bot - 4 Hit a bonus ball @ 5.99
Mobster Took over bot @ 7.91
Gumbot Swabbed @ 11.51
Bot - 4 Was eliminated @ 13.29
Gumbot Got a kill @ 13.29
Mobster Got a kill @ 17.68
Bot - 2 Was eliminated @ 17.68
Mobster Hit a bonus ball @ 17.80
Bot - 2 Got bonus balled @ 17.80
Round Ended @ 17.96

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback