2D Paintball
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3v3 Team Deathmatch

3v3 Alpha Map v2 by Jer
26 - 50
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 418 LlamaCow 32 11 2.9 Un-ranked 16
#2 191 Bot - 1 15 15 1 N/A 0
#3 105 Bot - 4 9 5 1.8 N/A 0
#4 95 Bot - 3 11 20 0.5 N/A 0
#5 87 Bot - 2 8 10 0.8 N/A 0
#6 0 seannibba 0 14 0 Un-ranked 6
Campaign

2D Paintball Match Log #450056 (08-29-2020 @ 10:04am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 43.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 41.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 19.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 25.5 ft.
LlamaCow Got 2 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.
seannibba Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

LlamaCow Bounced a player @ 185.05
LlamaCow Got a kill @ 185.07
LlamaCow Hit a bonus ball @ 185.08
LlamaCow Hit a bonus ball @ 185.27
Bot - 2 Got a kill @ 188.98
Bot - 3 Was eliminated @ 188.98
LlamaCow Got a kill @ 189.24
seannibba Was eliminated @ 189.24
LlamaCow Hit a bonus ball @ 189.39
seannibba Got bonus balled @ 189.39
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback