2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Bot - 4 5 0 5 N/A 0
#2 96 Bot - 2 4 1 4 N/A 0
#3 75 Bot - 1 0 0 0 N/A 0
#4 10 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 5 0 3 0 N/A 0
#6 0 karsenhhhhhh 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #452202 (09-10-2020 @ 01:26pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 135.8 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 174.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 119.9 ft.
karsenhhhhhh Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 118.2 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 2.03
Bot - 4 Got a kill @ 2.03
Bot - 2 Took a bounce @ 4.79
Bot - 3 Bounced a player @ 4.79
Bot - 2 Was eliminated @ 4.90
Bot - 3 Got a kill @ 4.90
Bot - 2 Got the trade @ 5.02
Bot - 2 Got a kill @ 5.02
Bot - 3 Was eliminated @ 5.02
Bot - 3 Traded out @ 5.02
Bot - 4 Got a kill @ 5.91
karsenhhhhhh Was eliminated @ 5.91
Bot - 4 Hit a bonus ball @ 6.08
karsenhhhhhh Got bonus balled @ 6.08
Round Ended @ 6.22

Round #2 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 205.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 220.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 207.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
karsenhhhhhh Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 133.6 ft.

Round #2 Event log

karsenhhhhhh Chopped a ball @ 1.13
Bot - 2 Got a kill @ 1.45
Bot - 5 Was eliminated @ 1.45
Bot - 4 Chopped a ball @ 2.96
Bot - 3 Was eliminated @ 5.86
Bot - 4 Got a kill @ 5.86
Bot - 4 Swabbed @ 9.24
Bot - 2 Got a kill @ 30.24
karsenhhhhhh Was eliminated @ 30.24
Bot - 2 Hit a bonus ball @ 30.39
karsenhhhhhh Got bonus balled @ 30.39
Round Ended @ 30.54

Round #3 Recap Round length: 1:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 338.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 265.3 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 173.3 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 1 Swabs 1 Ran 314.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 141.7 ft.
karsenhhhhhh Got 0 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 262.1 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 1.06
Bot - 2 Got a kill @ 4.86
Bot - 5 Was eliminated @ 4.86
Bot - 3 Took a bounce @ 6.99
Bot - 4 Bounced a player @ 6.99
Bot - 3 Was eliminated @ 7.01
Bot - 4 Got a kill @ 7.01
Bot - 4 Chopped a ball @ 43.27
Bot - 4 Swabbed @ 48.01
Bot - 4 Got a kill @ 61.08
karsenhhhhhh Was eliminated @ 61.08
Round Ended @ 61.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback