2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 TactikalSkillz 4 0 4 Un-ranked 2
#2 91 loloyt 3 1 3 Un-ranked 1
#3 70 Bot - 2 2 1 2 N/A 0
#4 25 Bot - 3 2 1 2 N/A 0
#5 0 Bot - 1 0 2 0 N/A 0
#6 0 Kawin_ 0 6 0 Un-ranked 1
Campaign

2D Paintball Match Log #453789 (09-18-2020 @ 07:06pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
loloyt Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 202.2 ft.
Kawin_ Got 0 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.
TactikalSkillz Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 69.5 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.55
Bot - 2 Got a kill @ 1.55
Bot - 2 Bounced a player @ 3.05
Kawin_ Took a bounce @ 3.05
loloyt Got a kill @ 4.97
Kawin_ Was eliminated @ 4.97
Kawin_ Took over bot @ 7.68
Kawin_ Was eliminated @ 7.90
TactikalSkillz Got a kill @ 7.90
Round Ended @ 8.33

Round #2 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 170.2 ft.
loloyt Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 93.4 ft.
Kawin_ Got 0 kills Took 1 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 306.2 ft.
TactikalSkillz Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 240.3 ft.

Round #2 Event log

Bot - 3 Got a kill @ 1.72
loloyt Was eliminated @ 1.72
Bot - 1 Was eliminated @ 1.94
loloyt Got a kill @ 1.94
Bot - 2 Was eliminated @ 3.10
Bot - 3 Got a kill @ 3.10
TactikalSkillz Bounced a player @ 10.61
Kawin_ Took a bounce @ 10.61
Kawin_ Was eliminated @ 10.63
TactikalSkillz Got a kill @ 10.63
Kawin_ Took over bot @ 13.43
Kawin_ Was eliminated @ 29.52
TactikalSkillz Got a kill @ 29.52
Round Ended @ 29.95

Round #3 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 186.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
loloyt Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 2 Swabs 0 Ran 328.3 ft.
Kawin_ Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 3 Ran 180.4 ft.
TactikalSkillz Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.

Round #3 Event log

Kawin_ Swabbed @ 0.03
Kawin_ Swabbed @ 2.20
Bot - 2 Got a kill @ 4.45
Bot - 3 Was eliminated @ 4.45
Kawin_ Swabbed @ 5.18
loloyt Chopped a ball @ 6.92
loloyt Chopped a ball @ 8.43
Kawin_ Was eliminated @ 12.24
loloyt Got a kill @ 12.24
loloyt Hit a bonus ball @ 12.44
Kawin_ Got bonus balled @ 12.44
Kawin_ Took over bot @ 13.73
Kawin_ Was eliminated @ 17.40
TactikalSkillz Got a kill @ 17.40
Kawin_ Got bonus balled @ 17.48
TactikalSkillz Hit a bonus ball @ 17.48
Round Ended @ 17.67

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback