2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 MrDeanster 3 1 3 Un-ranked 2
#2 66 Bot - 2 4 2 2 N/A 0
#3 46 Bot - 4 2 2 1 N/A 0
#4 35 Bot - 1 3 3 1 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 10 Bot - 5 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #459198 (10-17-2020 @ 01:03am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 130.2 ft.
MrDeanster Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 53.7 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 2.69
Bot - 3 Got a kill @ 2.69
Bot - 2 Got a kill @ 2.99
Bot - 3 Was eliminated @ 2.99
Bot - 2 Hit a bonus ball @ 3.12
Bot - 3 Got bonus balled @ 3.12
Bot - 2 Got a kill @ 6.31
Bot - 5 Was eliminated @ 6.31
Bot - 2 Was eliminated @ 8.15
Bot - 1 Got a kill @ 8.15
Bot - 1 Was eliminated @ 8.97
MrDeanster Got a kill @ 8.97
Bot - 1 Got bonus balled @ 9.02
MrDeanster Hit a bonus ball @ 9.02
Round Ended @ 9.22

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 160.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 1 Ran 167.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
MrDeanster Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 114 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 3.05
Bot - 4 Got a kill @ 5.92
Bot - 5 Was eliminated @ 5.92
Bot - 3 Chopped a ball @ 6.02
Bot - 4 Hit a bonus ball @ 6.10
Bot - 5 Got bonus balled @ 6.10
Bot - 4 Swabbed @ 7.59
Bot - 2 Got a kill @ 10.96
Bot - 3 Was eliminated @ 10.96
Bot - 1 Was eliminated @ 14.76
Bot - 2 Got a kill @ 14.76
Round Ended @ 15.19

Round #3 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 195.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 153.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 133.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
MrDeanster Got 2 kills Took 0 bounces Fired 76 shots Reloads 1 Chops 0 Swabs 0 Ran 129.7 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.29
Bot - 2 Was eliminated @ 3.50
Bot - 5 Got a kill @ 3.50
Bot - 3 Was eliminated @ 4.65
Bot - 4 Got a kill @ 4.65
Bot - 5 Was eliminated @ 12.23
MrDeanster Got a kill @ 12.23
Bot - 1 Got a kill @ 12.68
Bot - 4 Was eliminated @ 12.68
MrDeanster Reloaded @ 16.07
Bot - 1 Was eliminated @ 25.46
MrDeanster Got a kill @ 25.46
Round Ended @ 25.88

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback