2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 Bot - 1 3 0 3 N/A 0
#2 0 GirkinFume 0 3 0 Un-ranked 6
Campaign

2D Paintball Match Log #459850 (10-20-2020 @ 10:50am)

Round #1 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 142.3 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 104.3 ft.

Round #1 Event log

GirkinFume Was eliminated @ 14.18
Bot - 1 Got a kill @ 14.18
Round Ended @ 14.60

Round #2 Recap Round length: 0:02 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 118.6 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 20.6 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.81
GirkinFume Was eliminated @ 1.81
Round Ended @ 2.24

Round #3 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
GirkinFume Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 117.3 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.51
GirkinFume Was eliminated @ 3.51
Bot - 1 Hit a bonus ball @ 3.61
GirkinFume Got bonus balled @ 3.61
Round Ended @ 3.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback